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Rework MultiplayerTestScene to make use of OnlinePlayTestScene
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@ -49,13 +49,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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Room.Name.Value = "Test Room";
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SelectedRoom.Value = new Room { Name = { Value = "Test Room" } };
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});
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[SetUpSteps]
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public void SetupSteps()
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{
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AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(Room)));
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AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value)));
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AddUntilStep("wait for load", () => screen.IsCurrentScreen());
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}
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@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("set playlist", () =>
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{
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Room.Playlist.Add(new PlaylistItem
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SelectedRoom.Value.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("set playlist", () =>
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{
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Room.Playlist.Add(new PlaylistItem
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SelectedRoom.Value.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("set playlist", () =>
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{
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Room.Playlist.Add(new PlaylistItem
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SelectedRoom.Value.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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