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Rework MultiplayerTestScene to make use of OnlinePlayTestScene
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@ -27,7 +27,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
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{
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private MultiplayerReadyButton button;
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private OnlinePlayBeatmapAvailabilityTracker beatmapTracker;
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private BeatmapSetInfo importedSet;
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private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
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@ -43,18 +42,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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Add(beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = selectedItem }
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});
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Dependencies.Cache(beatmapTracker);
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}
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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AvailabilityTracker.SelectedItem.BindTo(selectedItem);
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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selectedItem.Value = new PlaylistItem
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