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https://github.com/osukey/osukey.git
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Rework MultiplayerTestScene to make use of OnlinePlayTestScene
This commit is contained in:
@ -3,37 +3,38 @@
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual.OnlinePlay;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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[HeadlessTest]
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public class TestSceneMultiplayerRoomManager : OsuTestScene
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public class TestSceneMultiplayerRoomManager : MultiplayerTestScene
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{
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private TestMultiplayerRoomContainer roomContainer;
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private TestMultiplayerRoomManager roomManager => roomContainer.RoomManager;
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protected override RoomTestDependencies CreateRoomDependencies() => new TestDependencies();
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public TestSceneMultiplayerRoomManager()
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: base(false)
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{
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}
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[Test]
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public void TestPollsInitially()
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{
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AddStep("create room manager with a few rooms", () =>
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
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roomManager.PartRoom();
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roomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
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roomManager.PartRoom();
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roomManager.ClearRooms();
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});
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RoomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
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RoomManager.PartRoom();
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RoomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
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RoomManager.PartRoom();
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RoomManager.ClearRooms();
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});
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AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2);
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AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value);
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AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
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AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
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}
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[Test]
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@ -41,19 +42,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room manager with a few rooms", () =>
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(createRoom());
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roomManager.PartRoom();
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roomManager.CreateRoom(createRoom());
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roomManager.PartRoom();
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});
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RoomManager.CreateRoom(createRoom());
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RoomManager.PartRoom();
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RoomManager.CreateRoom(createRoom());
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RoomManager.PartRoom();
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});
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AddStep("disconnect", () => roomContainer.Client.Disconnect());
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AddStep("disconnect", () => Client.Disconnect());
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AddAssert("rooms cleared", () => ((RoomManager)roomManager).Rooms.Count == 0);
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AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value);
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AddAssert("rooms cleared", () => ((RoomManager)RoomManager).Rooms.Count == 0);
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AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
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}
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[Test]
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@ -61,20 +59,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room manager with a few rooms", () =>
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(createRoom());
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roomManager.PartRoom();
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roomManager.CreateRoom(createRoom());
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roomManager.PartRoom();
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});
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RoomManager.CreateRoom(createRoom());
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RoomManager.PartRoom();
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RoomManager.CreateRoom(createRoom());
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RoomManager.PartRoom();
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});
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AddStep("disconnect", () => roomContainer.Client.Disconnect());
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AddStep("connect", () => roomContainer.Client.Connect());
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AddStep("disconnect", () => Client.Disconnect());
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AddStep("connect", () => Client.Connect());
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AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2);
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AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value);
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AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
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AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
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}
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[Test]
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@ -82,15 +77,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room manager with a room", () =>
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(createRoom());
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roomManager.ClearRooms();
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});
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RoomManager.CreateRoom(createRoom());
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RoomManager.ClearRooms();
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});
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AddAssert("manager not polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 0);
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AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value);
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AddAssert("manager not polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 0);
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AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
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}
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[Test]
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@ -98,13 +90,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room manager with a room", () =>
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(createRoom());
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});
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RoomManager.CreateRoom(createRoom());
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});
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AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
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AddUntilStep("multiplayer room joined", () => Client.Room != null);
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}
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[Test]
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@ -112,14 +101,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room manager with a room", () =>
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(createRoom());
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roomManager.PartRoom();
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});
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RoomManager.CreateRoom(createRoom());
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RoomManager.PartRoom();
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});
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AddAssert("multiplayer room parted", () => roomContainer.Client.Room == null);
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AddAssert("multiplayer room parted", () => Client.Room == null);
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}
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[Test]
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@ -127,16 +113,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room manager with a room", () =>
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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var r = createRoom();
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roomManager.CreateRoom(r);
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roomManager.PartRoom();
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roomManager.JoinRoom(r);
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});
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var r = createRoom();
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RoomManager.CreateRoom(r);
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RoomManager.PartRoom();
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RoomManager.JoinRoom(r);
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});
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AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
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AddUntilStep("multiplayer room joined", () => Client.Room != null);
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}
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private Room createRoom(Action<Room> initFunc = null)
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@ -161,18 +144,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return room;
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}
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private TestMultiplayerRoomManager createRoomManager()
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private class TestDependencies : MultiplayerRoomTestDependencies
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{
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Child = roomContainer = new TestMultiplayerRoomContainer
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public TestDependencies()
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{
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RoomManager =
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{
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TimeBetweenListingPolls = { Value = 1 },
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TimeBetweenSelectionPolls = { Value = 1 }
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}
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};
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return roomManager;
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RoomManager.TimeBetweenListingPolls.Value = 1;
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RoomManager.TimeBetweenSelectionPolls.Value = 1;
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}
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}
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}
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}
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