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Rework MultiplayerTestScene to make use of OnlinePlayTestScene
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@ -37,40 +37,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private IDisposable readyClickOperation;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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public TestSceneMultiplayerSpectateButton()
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{
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base.Content.Add(content = new Container
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{
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RelativeSizeAxes = Axes.Both
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});
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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return dependencies;
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}
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } };
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base.Content.Add(beatmapTracker);
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Dependencies.Cache(beatmapTracker);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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}
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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AvailabilityTracker.SelectedItem.BindTo(selectedItem);
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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selectedItem.Value = new PlaylistItem
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