Rework MultiplayerTestScene to make use of OnlinePlayTestScene

This commit is contained in:
smoogipoo
2021-06-25 15:00:10 +09:00
parent aa5d22d04a
commit 81a812e216
15 changed files with 159 additions and 335 deletions

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Users;
@ -50,7 +51,10 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
AddStep("create room initially in gameplay", () =>
{
Room.RoomID.Value = null;
var newRoom = new Room();
newRoom.CopyFrom(SelectedRoom.Value);
newRoom.RoomID.Value = null;
Client.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
@ -61,7 +65,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
});
};
RoomManager.CreateRoom(Room);
RoomManager.CreateRoom(newRoom);
});
AddUntilStep("wait for room join", () => Client.Room != null);

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@ -7,17 +7,14 @@ using osu.Game.Screens.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneFreeModSelectOverlay : OsuTestScene
public class TestSceneFreeModSelectOverlay : MultiplayerTestScene
{
[SetUp]
public void Setup() => Schedule(() =>
{
Child = new TestMultiplayerRoomContainer
public new void Setup() => Schedule(() =>
{
Child = new FreeModSelectOverlay
{
State = { Value = Visibility.Visible }
}
};
});
}

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@ -3,7 +3,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
@ -22,8 +21,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
private RoomsContainer container;
[BackgroundDependencyLoader]
private void load()
[SetUp]
public new void Setup() => Schedule(() =>
{
Child = container = new RoomsContainer
{
@ -32,7 +31,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Width = 0.5f,
JoinRequested = joinRequested
};
}
});
[Test]
public void TestBasicListChanges()
@ -113,14 +112,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add rooms", () => RoomManager.AddRooms(2, new OsuRuleset().RulesetInfo));
AddStep("add rooms", () => RoomManager.AddRooms(3, new CatchRuleset().RulesetInfo));
// Todo: What even is this case...?
AddStep("set empty filter criteria", () => container.Filter(null));
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
}

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@ -1,51 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Game.Database;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiSpectatorLeaderboard : OsuTestScene
public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene
{
private Dictionary<int, ManualClock> clocks;
public TestSpectatorClient SpectatorClient => RoomDependencies?.SpectatorClient;
protected new TestDependencies RoomDependencies => (TestDependencies)base.RoomDependencies;
private Dictionary<int, ManualClock> clocks;
private MultiSpectatorLeaderboard leaderboard;
private TestContainer container;
[SetUpSteps]
public void SetUpSteps()
public new void SetUpSteps()
{
AddStep("reset", () =>
{
Clear();
clocks = new Dictionary<int, ManualClock>
{
{ MultiplayerTestScene.PLAYER_1_ID, new ManualClock() },
{ MultiplayerTestScene.PLAYER_2_ID, new ManualClock() }
{ PLAYER_1_ID, new ManualClock() },
{ PLAYER_2_ID, new ManualClock() }
};
Child = container = new TestContainer();
foreach (var (userId, _) in clocks)
container.SpectatorClient.StartPlay(userId, 0);
SpectatorClient.StartPlay(userId, 0);
});
AddStep("create leaderboard", () =>
@ -55,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
var scoreProcessor = new OsuScoreProcessor();
scoreProcessor.ApplyBeatmap(playable);
container.LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, container.Add);
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
@ -76,42 +73,42 @@ namespace osu.Game.Tests.Visual.Multiplayer
// For player 2, send frames in sets of 10.
for (int i = 0; i < 100; i++)
{
container.SpectatorClient.SendFrames(MultiplayerTestScene.PLAYER_1_ID, i, 1);
SpectatorClient.SendFrames(PLAYER_1_ID, i, 1);
if (i % 10 == 0)
container.SpectatorClient.SendFrames(MultiplayerTestScene.PLAYER_2_ID, i, 10);
SpectatorClient.SendFrames(PLAYER_2_ID, i, 10);
}
});
assertCombo(MultiplayerTestScene.PLAYER_1_ID, 1);
assertCombo(MultiplayerTestScene.PLAYER_2_ID, 10);
assertCombo(PLAYER_1_ID, 1);
assertCombo(PLAYER_2_ID, 10);
// Advance to a point where only user player 1's frame changes.
setTime(500);
assertCombo(MultiplayerTestScene.PLAYER_1_ID, 5);
assertCombo(MultiplayerTestScene.PLAYER_2_ID, 10);
assertCombo(PLAYER_1_ID, 5);
assertCombo(PLAYER_2_ID, 10);
// Advance to a point where both user's frame changes.
setTime(1100);
assertCombo(MultiplayerTestScene.PLAYER_1_ID, 11);
assertCombo(MultiplayerTestScene.PLAYER_2_ID, 20);
assertCombo(PLAYER_1_ID, 11);
assertCombo(PLAYER_2_ID, 20);
// Advance user player 2 only to a point where its frame changes.
setTime(MultiplayerTestScene.PLAYER_2_ID, 2100);
assertCombo(MultiplayerTestScene.PLAYER_1_ID, 11);
assertCombo(MultiplayerTestScene.PLAYER_2_ID, 30);
setTime(PLAYER_2_ID, 2100);
assertCombo(PLAYER_1_ID, 11);
assertCombo(PLAYER_2_ID, 30);
// Advance both users beyond their last frame
setTime(101 * 100);
assertCombo(MultiplayerTestScene.PLAYER_1_ID, 100);
assertCombo(MultiplayerTestScene.PLAYER_2_ID, 100);
assertCombo(PLAYER_1_ID, 100);
assertCombo(PLAYER_2_ID, 100);
}
[Test]
public void TestNoFrames()
{
assertCombo(MultiplayerTestScene.PLAYER_1_ID, 0);
assertCombo(MultiplayerTestScene.PLAYER_2_ID, 0);
assertCombo(PLAYER_1_ID, 0);
assertCombo(PLAYER_2_ID, 0);
}
private void setTime(double time) => AddStep($"set time {time}", () =>
@ -126,30 +123,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void assertCombo(int userId, int expectedCombo)
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
private class TestContainer : TestMultiplayerRoomContainer
{
[Cached(typeof(SpectatorClient))]
public readonly TestSpectatorClient SpectatorClient = new TestSpectatorClient();
protected override RoomTestDependencies CreateRoomDependencies() => new TestDependencies();
[Cached(typeof(UserLookupCache))]
protected class TestDependencies : MultiplayerRoomTestDependencies
{
public readonly TestSpectatorClient SpectatorClient = new TestSpectatorClient();
public readonly UserLookupCache LookupCache = new TestUserLookupCache();
protected override Container<Drawable> Content => content;
private readonly Container content;
public TestContainer()
public TestDependencies()
{
AddRangeInternal(new Drawable[]
{
SpectatorClient,
LookupCache,
content = new Container { RelativeSizeAxes = Axes.Both }
});
CacheAs<SpectatorClient>(SpectatorClient);
CacheAs(LookupCache);
}
public new Task LoadComponentAsync<TLoadable>([NotNull] TLoadable component, Action<TLoadable> onLoaded = null, CancellationToken cancellation = default, Scheduler scheduler = null)
where TLoadable : Drawable
=> base.LoadComponentAsync(component, onLoaded, cancellation, scheduler);
}
private class TestUserLookupCache : UserLookupCache

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@ -15,6 +15,7 @@ using osu.Game.Online.Spectator;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
@ -22,11 +23,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiSpectatorScreen : MultiplayerTestScene
{
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient spectatorClient = new TestSpectatorClient();
public TestSpectatorClient SpectatorClient => RoomDependencies?.SpectatorClient;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
protected new TestDependencies RoomDependencies => (TestDependencies)base.RoomDependencies;
[Resolved]
private OsuGameBase game { get; set; }
@ -51,25 +50,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedBeatmapId = importedBeatmap.OnlineBeatmapID ?? -1;
}
public override void SetUpSteps()
[SetUp]
public new void Setup() => Schedule(() =>
{
base.SetUpSteps();
AddStep("reset sent frames", () => nextFrame.Clear());
AddStep("add streaming client", () =>
{
Remove(spectatorClient);
Add(spectatorClient);
});
AddStep("finish previous gameplay", () =>
{
foreach (var id in playingUserIds)
spectatorClient.EndPlay(id);
nextFrame.Clear();
playingUserIds.Clear();
});
}
[Test]
public void TestDelayedStart()
@ -87,11 +73,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
loadSpectateScreen(false);
AddWaitStep("wait a bit", 10);
AddStep("load player first_player_id", () => spectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
AddStep("load player first_player_id", () => SpectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1);
AddWaitStep("wait a bit", 10);
AddStep("load player second_player_id", () => spectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
AddStep("load player second_player_id", () => SpectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
}
@ -251,7 +237,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (int id in userIds)
{
Client.CurrentMatchPlayingUserIds.Add(id);
spectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUserIds.Add(id);
nextFrame[id] = 0;
}
@ -262,7 +248,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("end play", () =>
{
spectatorClient.EndPlay(userId);
SpectatorClient.EndPlay(userId);
playingUserIds.Remove(userId);
nextFrame.Remove(userId);
});
@ -276,7 +262,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
foreach (int id in userIds)
{
spectatorClient.SendFrames(id, nextFrame[id], count);
SpectatorClient.SendFrames(id, nextFrame[id], count);
nextFrame[id] += count;
}
});
@ -298,6 +284,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
protected override RoomTestDependencies CreateRoomDependencies() => new TestDependencies();
protected class TestDependencies : MultiplayerRoomTestDependencies
{
public readonly TestSpectatorClient SpectatorClient = new TestSpectatorClient();
public readonly UserLookupCache LookupCache = new TestUserLookupCache();
public TestDependencies()
{
CacheAs<SpectatorClient>(SpectatorClient);
CacheAs(LookupCache);
}
}
internal class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)

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@ -29,7 +29,7 @@ using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerMatchSongSelect : ScreenTestScene
public class TestSceneMultiplayerMatchSongSelect : MultiplayerTestScene
{
private BeatmapManager manager;
private RulesetStore rulesets;

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@ -49,13 +49,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public new void Setup() => Schedule(() =>
{
Room.Name.Value = "Test Room";
SelectedRoom.Value = new Room { Name = { Value = "Test Room" } };
});
[SetUpSteps]
public void SetupSteps()
{
AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(Room)));
AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value)));
AddUntilStep("wait for load", () => screen.IsCurrentScreen());
}
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set playlist", () =>
{
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("set playlist", () =>
{
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("set playlist", () =>
{
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },

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@ -27,7 +27,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
{
private MultiplayerReadyButton button;
private OnlinePlayBeatmapAvailabilityTracker beatmapTracker;
private BeatmapSetInfo importedSet;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
@ -43,18 +42,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
Add(beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker
{
SelectedItem = { BindTarget = selectedItem }
});
Dependencies.Cache(beatmapTracker);
}
[SetUp]
public new void Setup() => Schedule(() =>
{
AvailabilityTracker.SelectedItem.BindTo(selectedItem);
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem

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@ -3,37 +3,38 @@
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
[HeadlessTest]
public class TestSceneMultiplayerRoomManager : OsuTestScene
public class TestSceneMultiplayerRoomManager : MultiplayerTestScene
{
private TestMultiplayerRoomContainer roomContainer;
private TestMultiplayerRoomManager roomManager => roomContainer.RoomManager;
protected override RoomTestDependencies CreateRoomDependencies() => new TestDependencies();
public TestSceneMultiplayerRoomManager()
: base(false)
{
}
[Test]
public void TestPollsInitially()
{
AddStep("create room manager with a few rooms", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
roomManager.PartRoom();
roomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
roomManager.PartRoom();
roomManager.ClearRooms();
});
RoomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
RoomManager.PartRoom();
RoomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
RoomManager.PartRoom();
RoomManager.ClearRooms();
});
AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value);
AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
}
[Test]
@ -41,19 +42,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a few rooms", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
});
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
});
AddStep("disconnect", () => roomContainer.Client.Disconnect());
AddStep("disconnect", () => Client.Disconnect());
AddAssert("rooms cleared", () => ((RoomManager)roomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value);
AddAssert("rooms cleared", () => ((RoomManager)RoomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
}
[Test]
@ -61,20 +59,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a few rooms", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
});
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
});
AddStep("disconnect", () => roomContainer.Client.Disconnect());
AddStep("connect", () => roomContainer.Client.Connect());
AddStep("disconnect", () => Client.Disconnect());
AddStep("connect", () => Client.Connect());
AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value);
AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
}
[Test]
@ -82,15 +77,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom());
roomManager.ClearRooms();
});
RoomManager.CreateRoom(createRoom());
RoomManager.ClearRooms();
});
AddAssert("manager not polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value);
AddAssert("manager not polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
}
[Test]
@ -98,13 +90,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom());
});
RoomManager.CreateRoom(createRoom());
});
AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
AddUntilStep("multiplayer room joined", () => Client.Room != null);
}
[Test]
@ -112,31 +101,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
});
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
});
AddAssert("multiplayer room parted", () => roomContainer.Client.Room == null);
AddAssert("multiplayer room parted", () => Client.Room == null);
}
[Test]
public void TestMultiplayerRoomJoinedWhenAPIRoomJoined()
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
var r = createRoom();
roomManager.CreateRoom(r);
roomManager.PartRoom();
roomManager.JoinRoom(r);
});
RoomManager.CreateRoom(r);
RoomManager.PartRoom();
RoomManager.JoinRoom(r);
});
AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
AddUntilStep("multiplayer room joined", () => Client.Room != null);
}
private Room createRoom(Action<Room> initFunc = null)
@ -161,18 +144,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
return room;
}
private TestMultiplayerRoomManager createRoomManager()
private class TestDependencies : MultiplayerRoomTestDependencies
{
Child = roomContainer = new TestMultiplayerRoomContainer
public TestDependencies()
{
RoomManager =
{
TimeBetweenListingPolls = { Value = 1 },
TimeBetweenSelectionPolls = { Value = 1 }
}
};
return roomManager;
RoomManager.TimeBetweenListingPolls.Value = 1;
RoomManager.TimeBetweenSelectionPolls.Value = 1;
}
}
}
}

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@ -37,40 +37,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
private IDisposable readyClickOperation;
protected override Container<Drawable> Content => content;
private readonly Container content;
public TestSceneMultiplayerSpectateButton()
{
base.Content.Add(content = new Container
{
RelativeSizeAxes = Axes.Both
});
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
return dependencies;
}
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } };
base.Content.Add(beatmapTracker);
Dependencies.Cache(beatmapTracker);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
}
[SetUp]
public new void Setup() => Schedule(() =>
{
AvailabilityTracker.SelectedItem.BindTo(selectedItem);
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem

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@ -1,17 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class MultiplayerSubScreenTestScene : OnlinePlayTestScene, IMultiplayerRoomTestDependencies
{
public TestMultiplayerClient Client => RoomDependencies.Client;
public new TestMultiplayerRoomManager RoomManager => RoomDependencies.RoomManager;
protected new MultiplayerRoomTestDependencies RoomDependencies => (MultiplayerRoomTestDependencies)base.RoomDependencies;
protected override RoomTestDependencies CreateRoomDependencies() => new MultiplayerRoomTestDependencies();
}
}

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@ -2,66 +2,51 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class MultiplayerTestScene : RoomTestScene
public abstract class MultiplayerTestScene : OnlinePlayTestScene
{
public const int PLAYER_1_ID = 55;
public const int PLAYER_2_ID = 56;
[Cached(typeof(MultiplayerClient))]
public TestMultiplayerClient Client { get; }
public TestMultiplayerClient Client => RoomDependencies.Client;
public new TestMultiplayerRoomManager RoomManager => RoomDependencies.RoomManager;
[Cached(typeof(IRoomManager))]
public TestMultiplayerRoomManager RoomManager { get; }
protected new MultiplayerRoomTestDependencies RoomDependencies => (MultiplayerRoomTestDependencies)base.RoomDependencies;
[Cached]
public Bindable<FilterCriteria> Filter { get; }
[Cached]
public OngoingOperationTracker OngoingOperationTracker { get; }
protected override Container<Drawable> Content => content;
private readonly TestMultiplayerRoomContainer content;
protected override RoomTestDependencies CreateRoomDependencies() => new MultiplayerRoomTestDependencies();
private readonly bool joinRoom;
protected MultiplayerTestScene(bool joinRoom = true)
{
this.joinRoom = joinRoom;
base.Content.Add(content = new TestMultiplayerRoomContainer { RelativeSizeAxes = Axes.Both });
Client = content.Client;
RoomManager = content.RoomManager;
Filter = content.Filter;
OngoingOperationTracker = content.OngoingOperationTracker;
}
[SetUp]
public new void Setup() => Schedule(() =>
{
RoomManager.Schedule(() => RoomManager.PartRoom());
if (joinRoom)
{
Room.Name.Value = "test name";
Room.Playlist.Add(new PlaylistItem
var room = new Room
{
Name = { Value = "test name" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
});
}
}
};
RoomManager.Schedule(() => RoomManager.CreateRoom(Room));
RoomManager.CreateRoom(room);
SelectedRoom.Value = room;
}
});
@ -70,7 +55,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
base.SetUpSteps();
if (joinRoom)
{
AddUntilStep("wait for room join", () => Client.Room != null);
}
}
}
}

View File

@ -1,48 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestMultiplayerRoomContainer : Container
{
protected override Container<Drawable> Content => content;
private readonly Container content;
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
[Cached(typeof(IRoomManager))]
public readonly TestMultiplayerRoomManager RoomManager;
[Cached]
public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>(new FilterCriteria());
[Cached]
public readonly OngoingOperationTracker OngoingOperationTracker;
public TestMultiplayerRoomContainer()
{
RelativeSizeAxes = Axes.Both;
RoomManager = new TestMultiplayerRoomManager();
Client = new TestMultiplayerClient(RoomManager);
OngoingOperationTracker = new OngoingOperationTracker();
AddRangeInternal(new Drawable[]
{
Client,
RoomManager,
OngoingOperationTracker,
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
}
}

View File

@ -29,10 +29,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
public new readonly List<Room> Rooms = new List<Room>();
protected override void LoadComplete()
[BackgroundDependencyLoader]
private void load()
{
base.LoadComplete();
int currentScoreId = 0;
int currentRoomId = 0;
int currentPlaylistItemId = 0;

View File

@ -1,33 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
namespace osu.Game.Tests.Visual
{
public abstract class RoomTestScene : ScreenTestScene
{
[Cached]
private readonly Bindable<Room> currentRoom = new Bindable<Room>();
protected Room Room => currentRoom.Value;
private CachedModelDependencyContainer<Room> dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
dependencies.Model.BindTo(currentRoom);
return dependencies;
}
[SetUp]
public void Setup() => Schedule(() =>
{
currentRoom.Value = new Room();
});
}
}