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Read StoryboardEndTime directly from Beatmap
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@ -366,7 +366,7 @@ namespace osu.Game.Screens.Play
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{
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RequestSkip = performUserRequestedSkip
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},
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skipOutroOverlay = new SkipOverlay(GameplayClockContainer.StoryboardEndTime)
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skipOutroOverlay = new SkipOverlay(Beatmap.Value.Storyboard.LatestEventTime ?? 0)
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{
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RequestSkip = scheduleCompletion
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},
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