From 81c0a641b4f596ca4c9b0a7d9c19b97c389f2ee1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 26 Aug 2022 14:51:08 +0300 Subject: [PATCH] Fix selection fallback path not updated to check inserted indices --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index e9f676d32f..0cbc17c67a 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -299,7 +299,7 @@ namespace osu.Game.Screens.Select // If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed. // Let's attempt to follow set-level selection anyway. - SelectBeatmap(sender[changes.NewModifiedIndices.First()].Beatmaps.First()); + SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First()); } } }