mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into taiko-drumroll-party
# Conflicts: # osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs # osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
This commit is contained in:
@ -1,9 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -14,13 +13,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public DrawableCentreHit(Hit hit)
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: base(hit)
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{
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MainPiece.Add(new CentreHitSymbolPiece());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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MainPiece.AccentColour = colours.PinkDarker;
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}
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
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_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
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}
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}
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|
@ -14,6 +14,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -29,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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private int rollingHits;
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private readonly Container<DrawableDrumRollTick> tickContainer;
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private Container tickContainer;
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private Color4 colourIdle;
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private Color4 colourEngaged;
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@ -46,14 +48,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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: base(drumRoll)
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{
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RelativeSizeAxes = Axes.Y;
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MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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MainPiece.AccentColour = colourIdle = colours.YellowDark;
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colourIdle = colours.YellowDark;
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colourEngaged = colours.YellowDarker;
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updateColour();
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Content.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both });
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if (MainPiece.Drawable is IHasAccentColour accentMain)
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accentMain.AccentColour = colourIdle;
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}
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protected override void LoadComplete()
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@ -92,7 +100,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return base.CreateNestedHitObject(hitObject);
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}
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protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollBody),
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_ => new ElongatedCirclePiece());
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public override bool OnPressed(TaikoAction action)
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{
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@ -120,8 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
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Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
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MainPiece.FadeAccent(newColour, 100);
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updateColour();
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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@ -153,8 +161,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override void Update()
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{
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base.Update();
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OriginPosition = new Vector2(DrawHeight);
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Content.X = DrawHeight / 2;
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}
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protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
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private void updateColour()
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{
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Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
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(MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, 100);
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}
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private class StrongNestedHit : DrawableStrongNestedHit
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{
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public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)
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|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -25,10 +26,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public override bool DisplayResult => false;
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protected override TaikoPiece CreateMainPiece() => new TickPiece
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{
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Filled = HitObject.FirstTick
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};
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
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_ => new TickPiece
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{
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Filled = HitObject.FirstTick
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});
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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|
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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// If we're far enough away from the left stage, we should bring outselves in front of it
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ProxyContent();
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var flash = (MainPiece as CirclePiece)?.FlashBox;
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var flash = (MainPiece.Drawable as CirclePiece)?.FlashBox;
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flash?.FadeTo(0.9f).FadeOut(300);
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const float gravity_time = 300;
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|
@ -7,6 +7,7 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -17,13 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public DrawableRimHit(Hit hit)
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: base(hit)
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{
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MainPiece.Add(new RimHitSymbolPiece());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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MainPiece.AccentColour = colours.BlueDarker;
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}
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
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_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
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}
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}
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|
@ -9,11 +9,12 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -34,8 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private readonly CircularContainer targetRing;
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private readonly CircularContainer expandingRing;
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private readonly SwellSymbolPiece symbol;
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public DrawableSwell(Swell swell)
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: base(swell)
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{
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@ -107,18 +106,23 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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});
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AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
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MainPiece.Add(symbol = new SwellSymbolPiece());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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MainPiece.AccentColour = colours.YellowDark;
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expandingRing.Colour = colours.YellowLight;
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targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
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}
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Swell),
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_ => new SwellCirclePiece
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{
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// to allow for rotation transform
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -182,7 +186,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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.Then()
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.FadeTo(completion / 8, 2000, Easing.OutQuint);
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symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
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MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
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expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
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|
@ -3,6 +3,8 @@
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|
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
|
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@ -28,5 +30,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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|
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public override bool OnPressed(TaikoAction action) => false;
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
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_ => new TickPiece());
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}
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}
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|
@ -4,7 +4,6 @@
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osuTK;
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using System.Linq;
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using osu.Game.Audio;
|
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@ -12,6 +11,7 @@ using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Graphics.Primitives;
|
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using osu.Game.Rulesets.Objects;
|
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using osu.Game.Skinning;
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|
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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|
||||
/// <summary>
|
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/// Moves <see cref="Content"/> to a layer proxied above the playfield.
|
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/// Does nothing is content is already proxied.
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/// Does nothing if content is already proxied.
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/// </summary>
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protected void ProxyContent()
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{
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@ -110,19 +110,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
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}
|
||||
}
|
||||
|
||||
public abstract class DrawableTaikoHitObject<TTaikoHit> : DrawableTaikoHitObject
|
||||
where TTaikoHit : TaikoHitObject
|
||||
public abstract class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject
|
||||
where TObject : TaikoHitObject
|
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{
|
||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||
|
||||
public new TTaikoHit HitObject;
|
||||
public new TObject HitObject;
|
||||
|
||||
protected readonly Vector2 BaseSize;
|
||||
protected readonly TaikoPiece MainPiece;
|
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protected readonly SkinnableDrawable MainPiece;
|
||||
|
||||
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||
|
||||
protected DrawableTaikoHitObject(TTaikoHit hitObject)
|
||||
protected DrawableTaikoHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
@ -134,7 +134,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||
|
||||
Content.Add(MainPiece = CreateMainPiece());
|
||||
MainPiece.KiaiMode = HitObject.Kiai;
|
||||
|
||||
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
|
||||
}
|
||||
@ -171,7 +170,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
// Normal and clap samples are handled by the drum
|
||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||
|
||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||
protected abstract SkinnableDrawable CreateMainPiece();
|
||||
|
||||
/// <summary>
|
||||
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
|
||||
|
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class CentreHitCirclePiece : CirclePiece
|
||||
{
|
||||
public CentreHitCirclePiece()
|
||||
{
|
||||
Add(new CentreHitSymbolPiece());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.PinkDarker;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The symbol used for centre hit pieces.
|
||||
/// </summary>
|
||||
public class CentreHitSymbolPiece : Container
|
||||
{
|
||||
public CentreHitSymbolPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(SYMBOL_SIZE);
|
||||
Padding = new MarginPadding(SYMBOL_BORDER);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,36 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// The symbol used for centre hit pieces.
|
||||
/// </summary>
|
||||
public class CentreHitSymbolPiece : Container
|
||||
{
|
||||
public CentreHitSymbolPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
||||
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -10,6 +10,8 @@ using osuTK.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -20,21 +22,23 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
/// for a usage example.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class CirclePiece : TaikoPiece
|
||||
public abstract class CirclePiece : BeatSyncedContainer, IHasAccentColour
|
||||
{
|
||||
public const float SYMBOL_SIZE = 0.45f;
|
||||
public const float SYMBOL_BORDER = 8;
|
||||
private const double pre_beat_transition_time = 80;
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
/// <summary>
|
||||
/// The colour of the inner circle and outer glows.
|
||||
/// </summary>
|
||||
public override Color4 AccentColour
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => base.AccentColour;
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
accentColour = value;
|
||||
|
||||
background.Colour = AccentColour;
|
||||
|
||||
@ -42,15 +46,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
private bool kiaiMode;
|
||||
|
||||
/// <summary>
|
||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
||||
/// </summary>
|
||||
public override bool KiaiMode
|
||||
public bool KiaiMode
|
||||
{
|
||||
get => base.KiaiMode;
|
||||
get => kiaiMode;
|
||||
set
|
||||
{
|
||||
base.KiaiMode = value;
|
||||
kiaiMode = value;
|
||||
|
||||
resetEdgeEffects();
|
||||
}
|
||||
@ -64,8 +70,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
|
||||
public Box FlashBox;
|
||||
|
||||
public CirclePiece()
|
||||
protected CirclePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
EarlyActivationMilliseconds = pre_beat_transition_time;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -12,18 +14,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.YellowDark;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var padding = Content.DrawHeight * Content.Width / 2;
|
||||
|
||||
Content.Padding = new MarginPadding
|
||||
{
|
||||
Left = padding,
|
||||
Right = padding,
|
||||
};
|
||||
|
||||
Width = Parent.DrawSize.X + DrawHeight;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class RimHitCirclePiece : CirclePiece
|
||||
{
|
||||
public RimHitCirclePiece()
|
||||
{
|
||||
Add(new RimHitSymbolPiece());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.BlueDarker;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The symbol used for rim hit pieces.
|
||||
/// </summary>
|
||||
public class RimHitSymbolPiece : CircularContainer
|
||||
{
|
||||
public RimHitSymbolPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(SYMBOL_SIZE);
|
||||
|
||||
BorderThickness = SYMBOL_BORDER;
|
||||
BorderColour = Color4.White;
|
||||
Masking = true;
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// The symbol used for rim hit pieces.
|
||||
/// </summary>
|
||||
public class RimHitSymbolPiece : CircularContainer
|
||||
{
|
||||
public RimHitSymbolPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
||||
|
||||
BorderThickness = CirclePiece.SYMBOL_BORDER;
|
||||
BorderColour = Color4.White;
|
||||
Masking = true;
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,36 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// The symbol used for swell pieces.
|
||||
/// </summary>
|
||||
public class SwellSymbolPiece : Container
|
||||
public class SwellCirclePiece : CirclePiece
|
||||
{
|
||||
public SwellSymbolPiece()
|
||||
public SwellCirclePiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Add(new SwellSymbolPiece());
|
||||
}
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
||||
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.YellowDark;
|
||||
}
|
||||
|
||||
Children = new[]
|
||||
/// <summary>
|
||||
/// The symbol used for swell pieces.
|
||||
/// </summary>
|
||||
public class SwellSymbolPiece : Container
|
||||
{
|
||||
public SwellSymbolPiece()
|
||||
{
|
||||
new SpriteIcon
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(SYMBOL_SIZE);
|
||||
Padding = new MarginPadding(SYMBOL_BORDER);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.Solid.Asterisk,
|
||||
Shadow = false
|
||||
}
|
||||
};
|
||||
new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.Solid.Asterisk,
|
||||
Shadow = false
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,28 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
|
||||
{
|
||||
/// <summary>
|
||||
/// The colour of the inner circle and outer glows.
|
||||
/// </summary>
|
||||
public virtual Color4 AccentColour { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
||||
/// </summary>
|
||||
public virtual bool KiaiMode { get; set; }
|
||||
|
||||
public TaikoPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TickPiece : TaikoPiece
|
||||
public class TickPiece : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
FillMode = FillMode.Fit;
|
||||
Size = new Vector2(tick_size);
|
||||
|
||||
Add(new CircularContainer
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user