Simplify the way multiple subscreens handle their disable states via a custom stack

This commit is contained in:
Dean Herbert
2020-02-06 14:22:01 +09:00
parent 75eb9ca040
commit 81cadb7875
5 changed files with 47 additions and 30 deletions

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Screens;
namespace osu.Game.Screens.Multi
{
public class MultiplayerSubScreenStack : OsuScreenStack
{
protected override void ScreenChanged(IScreen prev, IScreen next)
{
base.ScreenChanged(prev, next);
// because this is a screen stack within a screen stack, let's manually handle disabled changes to simplify things.
var osuScreen = ((OsuScreen)next);
bool disallowChanges = osuScreen.DisallowExternalBeatmapRulesetChanges;
osuScreen.Beatmap.Disabled = disallowChanges;
osuScreen.Ruleset.Disabled = disallowChanges;
osuScreen.Mods.Disabled = disallowChanges;
}
}
}