mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge branch 'master' into multiplayer-room-inspector
This commit is contained in:
@ -25,13 +25,13 @@ namespace osu.Game.Screens.Edit
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
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Background.FadeColour(Color4.DarkGray, 500);
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Beatmap?.Track?.Stop();
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}
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protected override bool OnExiting(Screen next)
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{
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
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Background.FadeColour(Color4.White, 500);
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Beatmap?.Track?.Start();
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return base.OnExiting(next);
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}
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|
@ -8,7 +8,7 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Menu
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{
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Menu
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Scale = new Vector2(0, 1),
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Size = boxSize,
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Shear = new Vector2(ButtonSystem.WEDGE_WIDTH / boxSize.Y, 0),
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Children = new []
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Children = new[]
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{
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new Box
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{
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@ -283,9 +283,9 @@ namespace osu.Game.Screens.Menu
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public ButtonState State
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{
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get { return state; }
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set
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{
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if (state == value)
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return;
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|
@ -8,7 +8,7 @@ using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Toolbar;
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@ -192,10 +192,8 @@ namespace osu.Game.Screens.Menu
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public MenuState State
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{
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get
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{
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return state;
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}
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get { return state; }
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set
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{
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if (state == value) return;
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|
223
osu.Game/Screens/Menu/LogoVisualisation.cs
Normal file
223
osu.Game/Screens/Menu/LogoVisualisation.cs
Normal file
@ -0,0 +1,223 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.ES30;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using System;
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namespace osu.Game.Screens.Menu
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{
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internal class LogoVisualisation : Drawable, IHasAccentColour
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{
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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/// <summary>
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/// The number of bars to jump each update iteration.
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/// </summary>
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private const int index_change = 5;
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/// <summary>
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/// The maximum length of each bar in the visualiser. Will be reduced when kiai is not activated.
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/// </summary>
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private const float bar_length = 600;
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||||
/// <summary>
|
||||
/// The number of bars in one rotation of the visualiser.
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/// </summary>
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private const int bars_per_visualiser = 200;
|
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|
||||
/// <summary>
|
||||
/// How many times we should stretch around the circumference (overlapping overselves).
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||||
/// </summary>
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||||
private const float visualiser_rounds = 5;
|
||||
|
||||
/// <summary>
|
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/// How much should each bar go down each milisecond (based on a full bar).
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/// </summary>
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private const float decay_per_milisecond = 0.0024f;
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|
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/// <summary>
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/// Number of milliseconds between each amplitude update.
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/// </summary>
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private const float time_between_updates = 50;
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/// <summary>
|
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/// The minimum amplitude to show a bar.
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/// </summary>
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private const float amplitude_dead_zone = 1f / bar_length;
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private int indexOffset;
|
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public Color4 AccentColour { get; set; }
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private readonly float[] frequencyAmplitudes = new float[256];
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public override bool HandleInput => false;
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|
||||
private Shader shader;
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||||
private readonly Texture texture;
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public LogoVisualisation()
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{
|
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texture = Texture.WhitePixel;
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||||
AccentColour = new Color4(1, 1, 1, 0.2f);
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||||
BlendingMode = BlendingMode.Additive;
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}
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[BackgroundDependencyLoader(true)]
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||||
private void load(ShaderManager shaders, OsuGame game)
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{
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if (game?.Beatmap != null)
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beatmap.BindTo(game.Beatmap);
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shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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||||
}
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|
||||
private void updateAmplitudes()
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{
|
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float[] temporalAmplitudes = beatmap.Value?.Track?.CurrentAmplitudes.FrequencyAmplitudes ?? new float[256];
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||||
|
||||
var effect = beatmap.Value?.Beatmap.ControlPointInfo.EffectPointAt(beatmap.Value.Track?.CurrentTime ?? Time.Current);
|
||||
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
if (beatmap?.Value?.Track?.IsRunning ?? false)
|
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{
|
||||
float targetAmplitude = temporalAmplitudes[(i + indexOffset) % bars_per_visualiser] * (effect?.KiaiMode == true ? 1 : 0.5f);
|
||||
if (targetAmplitude > frequencyAmplitudes[i])
|
||||
frequencyAmplitudes[i] = targetAmplitude;
|
||||
}
|
||||
else
|
||||
{
|
||||
int index = (i + index_change) % bars_per_visualiser;
|
||||
if (frequencyAmplitudes[index] > frequencyAmplitudes[i])
|
||||
frequencyAmplitudes[i] = frequencyAmplitudes[index];
|
||||
}
|
||||
}
|
||||
|
||||
indexOffset = (indexOffset + index_change) % bars_per_visualiser;
|
||||
Scheduler.AddDelayed(updateAmplitudes, time_between_updates);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateAmplitudes();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float decayFactor = (float)Time.Elapsed * decay_per_milisecond;
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
//3% of extra bar length to make it a little faster when bar is almost at it's minimum
|
||||
frequencyAmplitudes[i] -= decayFactor * (frequencyAmplitudes[i] + 0.03f);
|
||||
if (frequencyAmplitudes[i] < 0)
|
||||
frequencyAmplitudes[i] = 0;
|
||||
}
|
||||
|
||||
Invalidate(Invalidation.DrawNode, shallPropagate: false);
|
||||
}
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
|
||||
|
||||
private readonly VisualiserSharedData sharedData = new VisualiserSharedData();
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
var visNode = (VisualisationDrawNode)node;
|
||||
|
||||
visNode.Shader = shader;
|
||||
visNode.Texture = texture;
|
||||
visNode.Size = DrawSize.X;
|
||||
visNode.Shared = sharedData;
|
||||
visNode.Colour = AccentColour;
|
||||
visNode.AudioData = frequencyAmplitudes;
|
||||
}
|
||||
|
||||
private class VisualiserSharedData
|
||||
{
|
||||
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 4, 10, PrimitiveType.Quads);
|
||||
}
|
||||
|
||||
private class VisualisationDrawNode : DrawNode
|
||||
{
|
||||
public Shader Shader;
|
||||
public Texture Texture;
|
||||
public VisualiserSharedData Shared;
|
||||
//Asuming the logo is a circle, we don't need a second dimension.
|
||||
public float Size;
|
||||
|
||||
public Color4 Colour;
|
||||
public float[] AudioData;
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
|
||||
Shader.Bind();
|
||||
Texture.TextureGL.Bind();
|
||||
|
||||
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
|
||||
|
||||
ColourInfo colourInfo = DrawInfo.Colour;
|
||||
colourInfo.ApplyChild(Colour);
|
||||
|
||||
if (AudioData != null)
|
||||
{
|
||||
for (int j = 0; j < visualiser_rounds; j++)
|
||||
{
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
if (AudioData[i] < amplitude_dead_zone)
|
||||
continue;
|
||||
|
||||
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
||||
float rotationCos = (float)Math.Cos(rotation);
|
||||
float rotationSin = (float)Math.Sin(rotation);
|
||||
//taking the cos and sin to the 0..1 range
|
||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * Size;
|
||||
|
||||
var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * AudioData[i]);
|
||||
//The distance between the position and the sides of the bar.
|
||||
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
|
||||
//The distance between the bottom side of the bar and the top side.
|
||||
var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y);
|
||||
|
||||
var rectangle = new Quad(
|
||||
(barPosition - bottomOffset) * DrawInfo.Matrix,
|
||||
(barPosition - bottomOffset + amplitudeOffset) * DrawInfo.Matrix,
|
||||
(barPosition + bottomOffset) * DrawInfo.Matrix,
|
||||
(barPosition + bottomOffset + amplitudeOffset) * DrawInfo.Matrix
|
||||
);
|
||||
|
||||
Texture.DrawQuad(
|
||||
rectangle,
|
||||
colourInfo,
|
||||
null,
|
||||
Shared.VertexBatch.Add,
|
||||
//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
|
||||
Vector2.Divide(inflation, barSize.Yx));
|
||||
}
|
||||
}
|
||||
}
|
||||
Shader.Unbind();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -1,11 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
internal class MenuVisualisation : Drawable
|
||||
{
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
@ -34,8 +35,10 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly Container logoBeatContainer;
|
||||
private readonly Container logoAmplitudeContainer;
|
||||
private readonly Container logoHoverContainer;
|
||||
private readonly LogoVisualisation visualizer;
|
||||
|
||||
private SampleChannel sampleClick;
|
||||
private SampleChannel sampleBeat;
|
||||
|
||||
private readonly Container colourAndTriangles;
|
||||
|
||||
@ -51,10 +54,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public bool Triangles
|
||||
{
|
||||
set
|
||||
{
|
||||
colourAndTriangles.Alpha = value ? 1 : 0;
|
||||
}
|
||||
set { colourAndTriangles.Alpha = value ? 1 : 0; }
|
||||
}
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => logoContainer.Contains(screenSpacePos);
|
||||
@ -62,10 +62,7 @@ namespace osu.Game.Screens.Menu
|
||||
public bool Ripple
|
||||
{
|
||||
get { return rippleContainer.Alpha > 0; }
|
||||
set
|
||||
{
|
||||
rippleContainer.Alpha = value ? 1 : 0;
|
||||
}
|
||||
set { rippleContainer.Alpha = value ? 1 : 0; }
|
||||
}
|
||||
|
||||
public bool Interactive = true;
|
||||
@ -126,6 +123,14 @@ namespace osu.Game.Screens.Menu
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
visualizer = new LogoVisualisation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Alpha = 0.5f,
|
||||
Size = new Vector2(0.96f)
|
||||
},
|
||||
new BufferedContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -195,14 +200,6 @@ namespace osu.Game.Screens.Menu
|
||||
Alpha = 0,
|
||||
}
|
||||
}
|
||||
},
|
||||
new MenuVisualisation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -219,6 +216,7 @@ namespace osu.Game.Screens.Menu
|
||||
private void load(TextureStore textures, AudioManager audio)
|
||||
{
|
||||
sampleClick = audio.Sample.Get(@"Menu/menuhit");
|
||||
sampleBeat = audio.Sample.Get(@"Menu/heartbeat");
|
||||
logo.Texture = textures.Get(@"Menu/logo");
|
||||
ripple.Texture = textures.Get(@"Menu/logo");
|
||||
}
|
||||
@ -229,6 +227,9 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
if (Hovering)
|
||||
sampleBeat.Play();
|
||||
|
||||
lastBeatIndex = beatIndex;
|
||||
|
||||
var beatLength = timingPoint.BeatLength;
|
||||
@ -252,10 +253,14 @@ namespace osu.Game.Screens.Menu
|
||||
if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
|
||||
{
|
||||
flashLayer.ClearTransforms();
|
||||
visualizer.ClearTransforms();
|
||||
|
||||
flashLayer.FadeTo(0.2f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||
visualizer.FadeTo(0.9f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||
using (flashLayer.BeginDelayedSequence(beat_in_time))
|
||||
flashLayer.FadeOut(beatLength);
|
||||
using (visualizer.BeginDelayedSequence(beat_in_time))
|
||||
visualizer.FadeTo(0.5f, beatLength);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,8 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Multiplayer
|
||||
Height = height;
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Multiplayer
|
||||
},
|
||||
avatar = new UpdateableAvatar
|
||||
{
|
||||
Size = new Vector2(Height - content_padding* 2),
|
||||
Size = new Vector2(Height - content_padding * 2),
|
||||
Masking = true,
|
||||
CornerRadius = 5f,
|
||||
Margin = new MarginPadding { Left = content_padding * 2, Top = content_padding },
|
||||
|
@ -24,12 +24,12 @@ namespace osu.Game.Screens.Multiplayer
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
|
||||
Background.FadeColour(Color4.DarkGray, 500);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
|
||||
Background.FadeColour(Color4.White, 500);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,8 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
@ -131,7 +131,15 @@ namespace osu.Game.Screens
|
||||
Background.Exit();
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
if (base.OnExiting(next))
|
||||
return true;
|
||||
|
||||
// while this is not necessary as we are constructing our own bindable, there are cases where
|
||||
// the GC doesn't run as fast as expected and this is triggered post-exit.
|
||||
// added to resolve https://github.com/ppy/osu/issues/829
|
||||
beatmap.ValueChanged -= OnBeatmapChanged;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -205,7 +205,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Transforms.Add(transform);
|
||||
}
|
||||
|
||||
protected class TransformComboRoll : Transform<int>
|
||||
protected class TransformComboRoll : Transform<int, Drawable>
|
||||
{
|
||||
public override int CurrentValue
|
||||
{
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
|
||||
protected class TransformComboResult : Transform<ulong>
|
||||
protected class TransformComboResult : Transform<ulong, Drawable>
|
||||
{
|
||||
public override ulong CurrentValue
|
||||
{
|
||||
|
@ -54,7 +54,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.6f),
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -5,12 +5,12 @@ using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
return;
|
||||
glowColour = value;
|
||||
|
||||
fill.EdgeEffect = new EdgeEffect
|
||||
fill.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = glowColour.Opacity(base_glow_opacity),
|
||||
Radius = 8,
|
||||
|
@ -7,21 +7,24 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class HUDOverlay : Container
|
||||
public class HUDOverlay : Container
|
||||
{
|
||||
private const int duration = 100;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
public readonly KeyCounterCollection KeyCounter;
|
||||
public readonly RollingCounter<int> ComboCounter;
|
||||
public readonly ScoreCounter ScoreCounter;
|
||||
@ -31,18 +34,11 @@ namespace osu.Game.Screens.Play
|
||||
public readonly ModDisplay ModDisplay;
|
||||
|
||||
private Bindable<bool> showHud;
|
||||
private bool replayLoaded;
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
|
||||
protected abstract KeyCounterCollection CreateKeyCounter();
|
||||
protected abstract RollingCounter<int> CreateComboCounter();
|
||||
protected abstract RollingCounter<double> CreateAccuracyCounter();
|
||||
protected abstract ScoreCounter CreateScoreCounter();
|
||||
protected abstract HealthDisplay CreateHealthDisplay();
|
||||
protected abstract SongProgress CreateProgress();
|
||||
protected abstract ModDisplay CreateModsContainer();
|
||||
|
||||
protected HUDOverlay()
|
||||
public HUDOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -59,12 +55,13 @@ namespace osu.Game.Screens.Play
|
||||
HealthDisplay = CreateHealthDisplay(),
|
||||
Progress = CreateProgress(),
|
||||
ModDisplay = CreateModsContainer(),
|
||||
//ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, NotificationManager notificationManager)
|
||||
private void load(OsuConfigManager config, NotificationManager notificationManager, OsuColour colours)
|
||||
{
|
||||
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
|
||||
showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
|
||||
@ -79,24 +76,32 @@ namespace osu.Game.Screens.Play
|
||||
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void BindProcessor(ScoreProcessor processor)
|
||||
{
|
||||
ScoreCounter?.Current.BindTo(processor.TotalScore);
|
||||
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
||||
ComboCounter?.Current.BindTo(processor.Combo);
|
||||
HealthDisplay?.Current.BindTo(processor.Health);
|
||||
// todo: the stuff below should probably not be in this base implementation, but in each individual class.
|
||||
ComboCounter.AccentColour = colours.BlueLighter;
|
||||
AccuracyCounter.AccentColour = colours.BlueLighter;
|
||||
ScoreCounter.AccentColour = colours.BlueLighter;
|
||||
|
||||
var shd = HealthDisplay as StandardHealthDisplay;
|
||||
if (shd != null)
|
||||
{
|
||||
shd.AccentColour = colours.BlueLighter;
|
||||
shd.GlowColour = colours.BlueDarker;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void BindHitRenderer(HitRenderer hitRenderer)
|
||||
{
|
||||
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
|
||||
|
||||
replayLoaded = hitRenderer.HasReplayLoaded;
|
||||
|
||||
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
||||
if (!hitRenderer.HasReplayLoaded)
|
||||
if (!replayLoaded)
|
||||
{
|
||||
using (ModDisplay.BeginDelayedSequence(2000))
|
||||
ModDisplay.FadeOut(200);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
@ -115,5 +120,82 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
Position = new Vector2(0, 35),
|
||||
TextSize = 20,
|
||||
Margin = new MarginPadding { Right = 140 },
|
||||
};
|
||||
|
||||
protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
Position = new Vector2(0, 35),
|
||||
Margin = new MarginPadding { Left = 140 },
|
||||
TextSize = 20,
|
||||
};
|
||||
|
||||
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
|
||||
{
|
||||
Size = new Vector2(1, 5),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
};
|
||||
|
||||
protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
|
||||
{
|
||||
IsCounting = true,
|
||||
FadeTime = 50,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
Y = -TwoLayerButton.SIZE_RETRACTED.Y,
|
||||
};
|
||||
|
||||
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 40,
|
||||
Position = new Vector2(0, 30),
|
||||
};
|
||||
|
||||
protected virtual SongProgress CreateProgress() => new SongProgress
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
protected virtual ModDisplay CreateModsContainer() => new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||
};
|
||||
|
||||
//protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay
|
||||
//{
|
||||
// Anchor = Anchor.TopRight,
|
||||
// Origin = Anchor.TopRight,
|
||||
// Margin = new MarginPadding { Top = 100, Right = 10 },
|
||||
//};
|
||||
|
||||
public virtual void BindProcessor(ScoreProcessor processor)
|
||||
{
|
||||
ScoreCounter?.Current.BindTo(processor.TotalScore);
|
||||
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
||||
ComboCounter?.Current.BindTo(processor.Combo);
|
||||
HealthDisplay?.Current.BindTo(processor.Health);
|
||||
|
||||
var shd = HealthDisplay as StandardHealthDisplay;
|
||||
if (shd != null)
|
||||
processor.NewJudgement += shd.Flash;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Audio;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
@ -14,6 +13,7 @@ using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.6f),
|
||||
|
@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
|
||||
HitRenderer,
|
||||
}
|
||||
},
|
||||
hudOverlay = new StandardHUDOverlay
|
||||
hudOverlay = new HUDOverlay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
@ -278,7 +278,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!pauseContainer.IsPaused)
|
||||
decoupledClock.Start();
|
||||
|
||||
});
|
||||
|
||||
pauseContainer.Alpha = 0;
|
||||
|
33
osu.Game/Screens/Play/ReplaySettings/CollectionSettings.cs
Normal file
33
osu.Game/Screens/Play/ReplaySettings/CollectionSettings.cs
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Music;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class CollectionSettings : ReplayGroup
|
||||
{
|
||||
protected override string Title => @"collections";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Add current song to",
|
||||
},
|
||||
new CollectionsDropdown<PlaylistCollection>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Items = new[] { new KeyValuePair<string, PlaylistCollection>(@"All", PlaylistCollection.All) },
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
35
osu.Game/Screens/Play/ReplaySettings/DiscussionSettings.cs
Normal file
35
osu.Game/Screens/Play/ReplaySettings/DiscussionSettings.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class DiscussionSettings : ReplayGroup
|
||||
{
|
||||
protected override string Title => @"discussions";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ReplayCheckbox
|
||||
{
|
||||
LabelText = "Show floating comments",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.FloatingComments)
|
||||
},
|
||||
new FocusedTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 30,
|
||||
PlaceholderText = "Add Comment",
|
||||
HoldFocus = false,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
27
osu.Game/Screens/Play/ReplaySettings/PlaybackSettings.cs
Normal file
27
osu.Game/Screens/Play/ReplaySettings/PlaybackSettings.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class PlaybackSettings : ReplayGroup
|
||||
{
|
||||
protected override string Title => @"playback";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ReplaySliderBar<double>()
|
||||
{
|
||||
LabelText = "Playback speed",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.PlaybackSpeed)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
20
osu.Game/Screens/Play/ReplaySettings/ReplayCheckbox.cs
Normal file
20
osu.Game/Screens/Play/ReplaySettings/ReplayCheckbox.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class ReplayCheckbox : OsuCheckbox
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Nub.AccentColour = colours.Yellow;
|
||||
Nub.GlowingAccentColour = colours.YellowLighter;
|
||||
Nub.GlowColour = colours.YellowDarker;
|
||||
}
|
||||
}
|
||||
}
|
132
osu.Game/Screens/Play/ReplaySettings/ReplayGroup.cs
Normal file
132
osu.Game/Screens/Play/ReplaySettings/ReplayGroup.cs
Normal file
@ -0,0 +1,132 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public abstract class ReplayGroup : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// The title to be displayed in the header of this group.
|
||||
/// </summary>
|
||||
protected abstract string Title { get; }
|
||||
|
||||
private const float transition_duration = 250;
|
||||
private const int container_width = 270;
|
||||
private const int border_thickness = 2;
|
||||
private const int header_height = 30;
|
||||
private const int corner_radius = 5;
|
||||
|
||||
private readonly FillFlowContainer content;
|
||||
private readonly IconButton button;
|
||||
|
||||
private bool expanded = true;
|
||||
|
||||
private Color4 buttonActiveColour;
|
||||
|
||||
protected ReplayGroup()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Width = container_width;
|
||||
Masking = true;
|
||||
CornerRadius = corner_radius;
|
||||
BorderColour = Color4.Black;
|
||||
BorderThickness = border_thickness;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = @"Header",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = header_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Text = Title.ToUpper(),
|
||||
TextSize = 17,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Margin = new MarginPadding { Left = 10 },
|
||||
},
|
||||
button = new IconButton
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Position = new Vector2(-15, 0),
|
||||
Icon = FontAwesome.fa_bars,
|
||||
Scale = new Vector2(0.75f),
|
||||
Action = toggleContentVisibility,
|
||||
},
|
||||
}
|
||||
},
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
Name = @"Content",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeDuration = transition_duration,
|
||||
AutoSizeEasing = EasingTypes.OutQuint,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(15),
|
||||
Spacing = new Vector2(0, 15),
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
button.Colour = buttonActiveColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private void toggleContentVisibility()
|
||||
{
|
||||
content.ClearTransforms();
|
||||
|
||||
expanded = !expanded;
|
||||
|
||||
if (expanded)
|
||||
content.AutoSizeAxes = Axes.Y;
|
||||
else
|
||||
{
|
||||
content.AutoSizeAxes = Axes.None;
|
||||
content.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
34
osu.Game/Screens/Play/ReplaySettings/ReplaySliderBar.cs
Normal file
34
osu.Game/Screens/Play/ReplaySettings/ReplaySliderBar.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class ReplaySliderBar<T> : SettingsSlider<T>
|
||||
where T : struct, IEquatable<T>
|
||||
{
|
||||
protected override Drawable CreateControl() => new Sliderbar()
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
RelativeSizeAxes = Axes.X
|
||||
};
|
||||
|
||||
private class Sliderbar : OsuSliderBar<T>
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Yellow;
|
||||
Nub.AccentColour = colours.Yellow;
|
||||
Nub.GlowingAccentColour = colours.YellowLighter;
|
||||
Nub.GlowColour = colours.YellowDarker;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
24
osu.Game/Screens/Play/ReplaySettingsOverlay.cs
Normal file
24
osu.Game/Screens/Play/ReplaySettingsOverlay.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.Play.ReplaySettings;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class ReplaySettingsOverlay : FillFlowContainer
|
||||
{
|
||||
public ReplaySettingsOverlay()
|
||||
{
|
||||
Direction = FillDirection.Vertical;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Spacing = new Vector2(0, 20);
|
||||
|
||||
Add(new CollectionSettings());
|
||||
Add(new DiscussionSettings());
|
||||
Add(new PlaybackSettings());
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
@ -18,6 +17,7 @@ using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -232,7 +232,7 @@ namespace osu.Game.Screens.Play
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new []
|
||||
Children = new[]
|
||||
{
|
||||
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
|
||||
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
|
||||
|
@ -146,7 +146,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
double progress = ((audioClock?.CurrentTime ?? Time.Current) - firstHitTime) / (lastHitTime - firstHitTime);
|
||||
|
||||
if(progress < 1)
|
||||
if (progress < 1)
|
||||
{
|
||||
bar.UpdatePosition((float)progress);
|
||||
graph.Progress = (int)(graph.ColumnCount * progress);
|
||||
|
@ -6,7 +6,7 @@ using OpenTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
IHasEndTime end = h as IHasEndTime;
|
||||
|
||||
int startRange = (int)((h.StartTime - firstHit)/ interval);
|
||||
int startRange = (int)((h.StartTime - firstHit) / interval);
|
||||
int endRange = (int)(((end?.EndTime > 0 ? end.EndTime : h.StartTime) - firstHit) / interval);
|
||||
for (int i = startRange; i <= endRange; i++)
|
||||
values[i]++;
|
||||
|
@ -8,9 +8,9 @@ using osu.Framework.Caching;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & Invalidation.SizeInParentSpace) > 0)
|
||||
if ((invalidation & Invalidation.DrawSize) > 0)
|
||||
layout.Invalidate();
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
@ -1,98 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class StandardHUDOverlay : HUDOverlay
|
||||
{
|
||||
protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
Position = new Vector2(0, 35),
|
||||
TextSize = 20,
|
||||
Margin = new MarginPadding { Right = 140 },
|
||||
};
|
||||
|
||||
protected override RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
Position = new Vector2(0, 35),
|
||||
Margin = new MarginPadding { Left = 140 },
|
||||
TextSize = 20,
|
||||
};
|
||||
|
||||
protected override HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
|
||||
{
|
||||
Size = new Vector2(1, 5),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
};
|
||||
|
||||
protected override KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
|
||||
{
|
||||
IsCounting = true,
|
||||
FadeTime = 50,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
Y = - TwoLayerButton.SIZE_RETRACTED.Y,
|
||||
};
|
||||
|
||||
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 40,
|
||||
Position = new Vector2(0, 30),
|
||||
};
|
||||
|
||||
protected override SongProgress CreateProgress() => new SongProgress
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
protected override ModDisplay CreateModsContainer() => new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
ComboCounter.AccentColour = colours.BlueLighter;
|
||||
AccuracyCounter.AccentColour = colours.BlueLighter;
|
||||
ScoreCounter.AccentColour = colours.BlueLighter;
|
||||
|
||||
var shd = HealthDisplay as StandardHealthDisplay;
|
||||
if (shd != null)
|
||||
{
|
||||
shd.AccentColour = colours.BlueLighter;
|
||||
shd.GlowColour = colours.BlueDarker;
|
||||
}
|
||||
}
|
||||
|
||||
public override void BindProcessor(ScoreProcessor processor)
|
||||
{
|
||||
base.BindProcessor(processor);
|
||||
|
||||
var shd = HealthDisplay as StandardHealthDisplay;
|
||||
if (shd != null)
|
||||
processor.NewJudgement += shd.Flash;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,11 +5,11 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
@ -36,19 +36,6 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Active
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Active;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Active = value;
|
||||
colouredPart.FadeColour(Active ? activeColour : inactiveColour, 200, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -60,7 +47,7 @@ namespace osu.Game.Screens.Ranking
|
||||
activeColour = colours.PinkDarker;
|
||||
inactiveColour = OsuColour.Gray(0.8f);
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
@ -104,5 +91,9 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, EasingTypes.OutQuint);
|
||||
|
||||
protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
@ -71,7 +72,6 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
using (BeginDelayedSequence(transition_time * 0.25f, true))
|
||||
{
|
||||
|
||||
circleOuter.ScaleTo(1, transition_time, EasingTypes.OutQuint);
|
||||
circleOuter.FadeTo(1, transition_time, EasingTypes.OutQuint);
|
||||
|
||||
@ -135,7 +135,7 @@ namespace osu.Game.Screens.Ranking
|
||||
circleOuter = new CircularContainer
|
||||
{
|
||||
Size = new Vector2(circle_outer_scale),
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
@ -226,7 +226,7 @@ namespace osu.Game.Screens.Ranking
|
||||
circleInner = new CircularContainer
|
||||
{
|
||||
Size = new Vector2(0.6f),
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -50,7 +50,7 @@ namespace osu.Game.Screens.Ranking
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = colours.GrayF.Opacity(0.8f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
@ -64,7 +64,8 @@ namespace osu.Game.Screens.Ranking
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
@ -73,7 +74,7 @@ namespace osu.Game.Screens.Ranking
|
||||
},
|
||||
content = new CircularContainer
|
||||
{
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
@ -87,6 +88,5 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -3,12 +3,12 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
|
@ -23,6 +23,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -16,6 +15,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using System.Collections;
|
||||
@ -17,6 +18,7 @@ using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -70,6 +72,9 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||
|
||||
private Bindable<SelectionRandomType> randomType;
|
||||
private readonly List<BeatmapGroup> seenGroups = new List<BeatmapGroup>();
|
||||
|
||||
private readonly List<Panel> panels = new List<Panel>();
|
||||
|
||||
private BeatmapGroup selectedGroup;
|
||||
@ -167,11 +172,26 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public void SelectRandom()
|
||||
{
|
||||
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
|
||||
if (visibleGroups.Count < 1)
|
||||
IEnumerable<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
|
||||
if (!visibleGroups.Any())
|
||||
return;
|
||||
|
||||
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
||||
BeatmapGroup group;
|
||||
if (randomType == SelectionRandomType.RandomPermutation)
|
||||
{
|
||||
IEnumerable<BeatmapGroup> notSeenGroups = visibleGroups.Except(seenGroups);
|
||||
if (!notSeenGroups.Any())
|
||||
{
|
||||
seenGroups.Clear();
|
||||
notSeenGroups = visibleGroups;
|
||||
}
|
||||
|
||||
group = notSeenGroups.ElementAt(RNG.Next(notSeenGroups.Count()));
|
||||
seenGroups.Add(group);
|
||||
}
|
||||
else
|
||||
group = visibleGroups.ElementAt(RNG.Next(visibleGroups.Count()));
|
||||
|
||||
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
|
||||
|
||||
selectGroup(group, panel);
|
||||
@ -224,7 +244,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
foreach(var b in beatmapSet.Beatmaps)
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
{
|
||||
if (b.Metadata == null)
|
||||
b.Metadata = beatmapSet.Metadata;
|
||||
@ -239,9 +259,10 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase database)
|
||||
private void load(BeatmapDatabase database, OsuConfigManager config)
|
||||
{
|
||||
this.database = database;
|
||||
randomType = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType);
|
||||
}
|
||||
|
||||
private void addGroup(BeatmapGroup group)
|
||||
|
@ -8,10 +8,10 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -16,6 +15,7 @@ using System.Linq;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -47,6 +47,7 @@ namespace osu.Game.Screens.Select
|
||||
public BeatmapInfo Beatmap
|
||||
{
|
||||
get { return beatmap; }
|
||||
|
||||
set
|
||||
{
|
||||
if (beatmap == value) return;
|
||||
@ -79,8 +80,8 @@ namespace osu.Game.Screens.Select
|
||||
lookup.Success += res =>
|
||||
{
|
||||
if (beatmap != requestedBeatmap)
|
||||
//the beatmap has been changed since we started the lookup.
|
||||
return;
|
||||
//the beatmap has been changed since we started the lookup.
|
||||
return;
|
||||
|
||||
requestedBeatmap.Metrics = res;
|
||||
Schedule(() => updateMetrics(res));
|
||||
@ -88,6 +89,7 @@ namespace osu.Game.Screens.Select
|
||||
lookup.Failure += e => updateMetrics(null);
|
||||
|
||||
api.Queue(lookup);
|
||||
loading.Show();
|
||||
}
|
||||
|
||||
updateMetrics(requestedBeatmap.Metrics, false);
|
||||
@ -103,6 +105,9 @@ namespace osu.Game.Screens.Select
|
||||
var hasRatings = metrics?.Ratings.Any() ?? false;
|
||||
var hasRetriesFails = (metrics?.Retries.Any() ?? false) && metrics.Fails.Any();
|
||||
|
||||
if (failOnMissing)
|
||||
loading.Hide();
|
||||
|
||||
if (hasRatings)
|
||||
{
|
||||
var ratings = metrics.Ratings.ToList();
|
||||
@ -165,7 +170,7 @@ namespace osu.Game.Screens.Select
|
||||
Direction = FillDirection.Vertical,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = EasingTypes.OutQuint,
|
||||
Children = new []
|
||||
Children = new[]
|
||||
{
|
||||
description = new MetadataSegment("Description"),
|
||||
source = new MetadataSegment("Source"),
|
||||
@ -199,9 +204,9 @@ namespace osu.Game.Screens.Select
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0,5),
|
||||
Spacing = new Vector2(0, 5),
|
||||
Padding = new MarginPadding(10),
|
||||
Children = new []
|
||||
Children = new[]
|
||||
{
|
||||
circleSize = new DifficultyRow("Circle Size", 7),
|
||||
drainRate = new DifficultyRow("HP Drain"),
|
||||
@ -319,11 +324,13 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
};
|
||||
}
|
||||
|
||||
private APIAccess api;
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour, APIAccess api)
|
||||
@ -479,7 +486,7 @@ namespace osu.Game.Screens.Select
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Full,
|
||||
Spacing = new Vector2(5,0),
|
||||
Spacing = new Vector2(5, 0),
|
||||
Margin = new MarginPadding { Top = header.TextSize }
|
||||
}
|
||||
};
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
@ -21,6 +20,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
|
||||
Masking = true;
|
||||
BorderColour = new Color4(221, 255, 255, 255);
|
||||
BorderThickness = 2.5f;
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(130, 204, 255, 150),
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -16,6 +15,7 @@ using osu.Game.Screens.Select.Filter;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Database;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
|
@ -8,7 +8,7 @@ using OpenTK.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
@ -7,6 +7,7 @@ using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
@ -12,6 +12,7 @@ using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
@ -25,6 +26,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
public Action<Score> ScoreSelected;
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
private IEnumerable<Score> scores;
|
||||
public IEnumerable<Score> Scores
|
||||
{
|
||||
@ -74,7 +77,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
scrollContainer = new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollDraggerVisible = false,
|
||||
ScrollbarVisible = false,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scrollFlow = new FillFlowContainer<LeaderboardScore>
|
||||
@ -86,6 +89,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
},
|
||||
},
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
};
|
||||
}
|
||||
|
||||
@ -117,6 +121,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
}
|
||||
|
||||
private GetScoresRequest getScoresRequest;
|
||||
|
||||
private void updateScores()
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
@ -126,8 +131,14 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
if (api == null || Beatmap == null) return;
|
||||
|
||||
loading.Show();
|
||||
|
||||
getScoresRequest = new GetScoresRequest(Beatmap);
|
||||
getScoresRequest.Success += r => Scores = r.Scores;
|
||||
getScoresRequest.Success += r =>
|
||||
{
|
||||
Scores = r.Scores;
|
||||
loading.Hide();
|
||||
};
|
||||
api.Queue(getScoresRequest);
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@ using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 1,
|
||||
|
@ -4,7 +4,7 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(0.2f, 0f),
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
|
@ -5,7 +5,7 @@ using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
@ -371,6 +371,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.KeypadEnter:
|
||||
case Key.Enter:
|
||||
raiseSelect();
|
||||
return true;
|
||||
|
@ -4,9 +4,9 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
|
@ -21,6 +21,7 @@ using osu.Game.Screens.Tournament.Teams;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Tournament
|
||||
{
|
||||
@ -335,7 +336,6 @@ namespace osu.Game.Screens.Tournament
|
||||
{
|
||||
Logger.Error(ex, "Failed to read last drawings results.");
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Screens.Tournament.Teams;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Tournament
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
@ -83,6 +84,7 @@ namespace osu.Game.Screens.Tournament
|
||||
private ScrollState scrollState
|
||||
{
|
||||
get { return _scrollState; }
|
||||
|
||||
set
|
||||
{
|
||||
if (_scrollState == value)
|
||||
@ -306,7 +308,7 @@ namespace osu.Game.Screens.Tournament
|
||||
Scrolling
|
||||
}
|
||||
|
||||
public class TransformScrollSpeed : TransformFloat
|
||||
public class TransformScrollSpeed : TransformFloat<Drawable>
|
||||
{
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
@ -329,6 +331,7 @@ namespace osu.Game.Screens.Tournament
|
||||
public bool Selected
|
||||
{
|
||||
get { return selected; }
|
||||
|
||||
set
|
||||
{
|
||||
selected = value;
|
||||
|
Reference in New Issue
Block a user