Merge branch 'master' into multiplayer-room-inspector

This commit is contained in:
Dean Herbert
2017-06-23 21:39:21 +09:00
283 changed files with 5552 additions and 2404 deletions

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@ -4,7 +4,8 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;

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@ -7,7 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Database;
using osu.Game.Graphics;
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Multiplayer
Height = height;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Multiplayer
},
avatar = new UpdateableAvatar
{
Size = new Vector2(Height - content_padding* 2),
Size = new Vector2(Height - content_padding * 2),
Masking = true,
CornerRadius = 5f,
Margin = new MarginPadding { Left = content_padding * 2, Top = content_padding },

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@ -24,12 +24,12 @@ namespace osu.Game.Screens.Multiplayer
{
base.OnEntering(last);
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
Background.FadeColour(Color4.DarkGray, 500);
}
protected override bool OnExiting(Screen next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
Background.FadeColour(Color4.White, 500);
return base.OnExiting(next);
}
}

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@ -10,7 +10,8 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.Drawables;