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Select blueprint if object is already selected at the point of adding
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@ -271,6 +271,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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blueprint.Selected += onBlueprintSelected;
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blueprint.Selected += onBlueprintSelected;
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blueprint.Deselected += onBlueprintDeselected;
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blueprint.Deselected += onBlueprintDeselected;
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if (beatmap.SelectedHitObjects.Contains(hitObject))
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blueprint.Select();
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SelectionBlueprints.Add(blueprint);
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SelectionBlueprints.Add(blueprint);
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}
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}
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