mirror of
https://github.com/osukey/osukey.git
synced 2025-07-07 11:19:54 +09:00
Select blueprint if object is already selected at the point of adding
This commit is contained in:
@ -271,6 +271,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
blueprint.Selected += onBlueprintSelected;
|
||||
blueprint.Deselected += onBlueprintDeselected;
|
||||
|
||||
if (beatmap.SelectedHitObjects.Contains(hitObject))
|
||||
blueprint.Select();
|
||||
|
||||
SelectionBlueprints.Add(blueprint);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user