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Use new API endpoint to do batch lookups
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24
osu.Game/Online/API/Requests/GetBeatmapsRequest.cs
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osu.Game/Online/API/Requests/GetBeatmapsRequest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace osu.Game.Online.API.Requests
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{
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public class GetBeatmapsRequest : APIRequest<GetBeatmapsResponse>
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{
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private readonly int[] beatmapIds;
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private const int max_ids_per_request = 50;
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public GetBeatmapsRequest(int[] beatmapIds)
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{
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if (beatmapIds.Length > max_ids_per_request)
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throw new ArgumentException($"{nameof(GetBeatmapsRequest)} calls only support up to {max_ids_per_request} IDs at once");
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this.beatmapIds = beatmapIds;
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}
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protected override string Target => "beatmaps/?ids[]=" + string.Join("&ids[]=", beatmapIds);
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}
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}
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15
osu.Game/Online/API/Requests/GetBeatmapsResponse.cs
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osu.Game/Online/API/Requests/GetBeatmapsResponse.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API.Requests
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{
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public class GetBeatmapsResponse : ResponseWithCursor
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{
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[JsonProperty("beatmaps")]
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public List<APIBeatmap> Beatmaps;
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}
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}
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