Check skin option in skin transformers

This commit is contained in:
Bartłomiej Dach
2020-06-21 22:44:35 +02:00
parent c7d2ce12eb
commit 8233f5fbc4
2 changed files with 24 additions and 1 deletions

View File

@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Legacy;
namespace osu.Game.Skinning
{
@ -28,7 +29,17 @@ namespace osu.Game.Skinning
public Texture GetTexture(string componentName) => Source.GetTexture(componentName);
public virtual SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(sampleInfo);
public virtual SampleChannel GetSample(ISampleInfo sampleInfo)
{
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
return Source.GetSample(sampleInfo);
var playLayeredHitSounds = GetConfig<GlobalSkinConfiguration, bool>(GlobalSkinConfiguration.LayeredHitSounds);
if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
return new SampleChannelVirtual();
return Source.GetSample(sampleInfo);
}
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
}