Merge branch 'master' into taiko-don

This commit is contained in:
Dean Herbert
2020-05-10 22:34:47 +09:00
committed by GitHub
120 changed files with 1556 additions and 624 deletions

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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Taiko.UI
BorderColour = Color4.White;
BorderThickness = 1;
Blending = BlendingParameters.Additive;
Alpha = 0.15f;
Masking = true;
@ -49,6 +51,9 @@ namespace osu.Game.Rulesets.Taiko.UI
base.LoadComplete();
this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
Expire(true);
}
}
}

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@ -23,6 +23,12 @@ namespace osu.Game.Rulesets.Taiko.UI
[Cached(typeof(DrawableHitObject))]
public readonly DrawableHitObject JudgedObject;
private SkinnableDrawable skinnable;
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
public HitExplosion(DrawableHitObject judgedObject)
{
JudgedObject = judgedObject;
@ -39,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
Child = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
}
private TaikoSkinComponents getComponentName(HitResult resultType)
@ -59,14 +65,6 @@ namespace osu.Game.Rulesets.Taiko.UI
throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeOut(500);
Expire(true);
}
/// <summary>
/// Transforms this hit explosion to visualise a secondary hit.
/// </summary>

View File

@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both;
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
Blending = BlendingParameters.Additive;
Masking = true;
Alpha = 0.25f;

View File

@ -70,7 +70,6 @@ namespace osu.Game.Rulesets.Taiko.UI
hitExplosionContainer = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
},
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
{
@ -102,13 +101,11 @@ namespace osu.Game.Rulesets.Taiko.UI
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingParameters.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Blending = BlendingParameters.Additive
},
}
},