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Use switch with type matching in place of if-else where possible
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@ -62,12 +62,16 @@ namespace osu.Game.Rulesets.Difficulty
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IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
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{
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// Initial-case: Empty current set
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if (currentSetCount == 0)
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yield return new NoModMod();
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if (currentSetCount == 1)
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yield return currentSet.Single();
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switch (currentSetCount)
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{
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case 0:
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// Initial-case: Empty current set
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yield return new NoModMod();
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break;
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case 1:
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yield return currentSet.Single();
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break;
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}
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if (currentSetCount > 1)
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yield return new MultiMod(currentSet.ToArray());
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