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Cleanup multi mod constructions
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@ -84,35 +84,14 @@ namespace osu.Game.Rulesets.Taiko
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{
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new TaikoModEasy(),
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new TaikoModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModHalfTime(),
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new TaikoModDaycore(),
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},
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},
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new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new TaikoModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModSuddenDeath(),
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new TaikoModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModDoubleTime(),
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new TaikoModNightcore(),
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},
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},
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new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
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new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()),
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new TaikoModHidden(),
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new TaikoModFlashlight(),
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};
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@ -122,14 +101,7 @@ namespace osu.Game.Rulesets.Taiko
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new TaikoModRelax(),
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null,
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null,
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new TaikoModAutoplay(), new ModCinema()),
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};
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case ModType.DifficultyCalculation:
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return new Mod[]
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