Remove scroll direction from ScrolingPlayfield constructor

This commit is contained in:
smoogipoo
2018-07-17 15:14:03 +09:00
parent 9ee54dabfa
commit 827c5c4939
11 changed files with 17 additions and 23 deletions

View File

@ -57,22 +57,23 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary>
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
/// <summary>
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
/// </summary>
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield"/>.
/// </summary>
/// <param name="direction">The direction in which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="customWidth">The width to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
/// </param>
/// <param name="customHeight">The height to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
/// </param>
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
protected ScrollingPlayfield(float? customWidth = null, float? customHeight = null)
: base(customWidth, customHeight)
{
Direction.Value = direction;
}
[BackgroundDependencyLoader]