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Ensure the background is eventually displayed when IntroTriangles
suspends
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@ -93,6 +93,9 @@ namespace osu.Game.Screens.Menu
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{
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base.OnSuspending(next);
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// ensure the background is shown, even if the TriangleIntroSequence failed to do so.
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background.ApplyToBackground(b => b.Show());
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// important as there is a clock attached to a track which will likely be disposed before returning to this screen.
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intro.Expire();
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}
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