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Fix volume controls not supporting key repeat
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@ -9,6 +9,9 @@ namespace osu.Game.Extensions
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{
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public static class DrawableExtensions
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{
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public const double REPEAT_INTERVAL = 70;
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public const double INITIAL_DELAY = 250;
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/// <summary>
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/// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>.
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/// Simulates repetitions by continually invoking a delegate according to the default key repeat rate.
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@ -19,12 +22,13 @@ namespace osu.Game.Extensions
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/// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param>
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/// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param>
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/// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param>
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/// <param name="initialRepeatDelay">The delay imposed on the first repeat. Defaults to <see cref="INITIAL_DELAY"/>.</param>
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/// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns>
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public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action)
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public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action, double initialRepeatDelay = INITIAL_DELAY)
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{
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action();
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ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + 250, 70);
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ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + initialRepeatDelay, REPEAT_INTERVAL);
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scheduler.Add(repeatDelegate);
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return repeatDelegate;
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}
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