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Reorganise gameplay settings into more sections
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class BackgroundSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.BackgroundHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsSlider<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundDim,
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Current = config.GetBindable<double>(OsuSetting.DimLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundBlur,
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Current = config.GetBindable<double>(OsuSetting.BlurLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.LightenDuringBreaks,
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Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow,
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Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
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},
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};
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}
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}
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}
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