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Reorganise gameplay settings into more sections
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52
osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs
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52
osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class HUDSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.HUDHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsEnumDropdown<HUDVisibilityMode>
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{
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LabelText = GameplaySettingsStrings.HUDVisibilityMode,
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Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
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},
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new SettingsEnumDropdown<ScoringMode>
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{
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LabelText = GameplaySettingsStrings.ScoreDisplayMode,
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Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
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Keywords = new[] { "scoring" }
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.ShowDifficultyGraph,
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Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
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Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Keywords = new[] { "hp", "bar" }
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
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Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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};
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}
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}
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}
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