Reorganise gameplay settings into more sections

This commit is contained in:
Dean Herbert
2021-10-12 14:26:57 +09:00
parent 1d3d67c5f1
commit 8285f065c2
9 changed files with 248 additions and 123 deletions

View File

@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class InputSettings : SettingsSubsection
{
protected override LocalisableString Header => GameplaySettingsStrings.InputHeader;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<float, SizeSlider>
{
LabelText = SkinSettingsStrings.GameplayCursorSize,
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
KeyboardStep = 0.01f
},
new SettingsCheckbox
{
LabelText = SkinSettingsStrings.AutoCursorSize,
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
};
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
{
Add(new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.DisableWinKey,
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
});
}
}
}
}