mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Remove unnecessary setClock
shenanigans
This commit is contained in:
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
setClock();
|
Clock = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
private PlaybackState state;
|
private PlaybackState state;
|
||||||
@ -128,12 +128,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
state = PlaybackState.Valid;
|
state = PlaybackState.Valid;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (parentGameplayClock == null)
|
double proposedTime = Clock.CurrentTime;
|
||||||
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
|
||||||
|
|
||||||
Debug.Assert(parentGameplayClock != null);
|
|
||||||
|
|
||||||
double proposedTime = parentGameplayClock.CurrentTime;
|
|
||||||
|
|
||||||
if (FrameStablePlayback)
|
if (FrameStablePlayback)
|
||||||
// if we require frame stability, the proposed time will be adjusted to move at most one known
|
// if we require frame stability, the proposed time will be adjusted to move at most one known
|
||||||
@ -153,14 +148,14 @@ namespace osu.Game.Rulesets.UI
|
|||||||
if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime)
|
if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime)
|
||||||
direction = proposedTime >= manualClock.CurrentTime ? 1 : -1;
|
direction = proposedTime >= manualClock.CurrentTime ? 1 : -1;
|
||||||
|
|
||||||
double timeBehind = Math.Abs(proposedTime - parentGameplayClock.CurrentTime);
|
double timeBehind = Math.Abs(proposedTime - Clock.CurrentTime);
|
||||||
|
|
||||||
IsCatchingUp.Value = timeBehind > 200;
|
IsCatchingUp.Value = timeBehind > 200;
|
||||||
WaitingOnFrames.Value = state == PlaybackState.NotValid;
|
WaitingOnFrames.Value = state == PlaybackState.NotValid;
|
||||||
|
|
||||||
manualClock.CurrentTime = proposedTime;
|
manualClock.CurrentTime = proposedTime;
|
||||||
manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction;
|
manualClock.Rate = Math.Abs(Clock.Rate) * direction;
|
||||||
manualClock.IsRunning = parentGameplayClock.IsRunning;
|
manualClock.IsRunning = Clock.IsRunning;
|
||||||
|
|
||||||
// determine whether catch-up is required.
|
// determine whether catch-up is required.
|
||||||
if (state == PlaybackState.Valid && timeBehind > 0)
|
if (state == PlaybackState.Valid && timeBehind > 0)
|
||||||
@ -239,12 +234,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setClock()
|
|
||||||
{
|
|
||||||
if (parentGameplayClock != null)
|
|
||||||
Clock = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ReplayInputHandler? ReplayInputHandler { get; set; }
|
public ReplayInputHandler? ReplayInputHandler { get; set; }
|
||||||
|
|
||||||
#region Delegation of IFrameStableClock
|
#region Delegation of IFrameStableClock
|
||||||
|
Reference in New Issue
Block a user