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Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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public OsuEditPlayfield()
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{
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DrawableHitObjectAdded += d => d.ApplyCustomUpdateState += updateState;
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OnNewDrawableHitObject += d => d.ApplyCustomUpdateState += updateState;
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}
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private const double editor_hit_object_fade_out_extension = 700;
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