Change IApplicableToSample to receive adjustable component instead

Done for consistency with `IApplicableToTrack`.
This commit is contained in:
Salman Ahmed
2022-05-10 18:01:36 +03:00
parent 4f5001704e
commit 82b784ce5a
4 changed files with 5 additions and 8 deletions

View File

@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Audio;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -150,7 +149,7 @@ namespace osu.Game.Rulesets.Mods
recentRates.AddRange(Enumerable.Repeat(InitialRate.Value, recent_rate_count));
}
public void ApplyToSample(DrawableSample sample)
public void ApplyToSample(IAdjustableAudioComponent sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}