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Move spinner colours to local definition for now
We don't want to start polluting the OsuColours namespace with non-UI colours.
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@ -30,6 +30,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly TextAwesome symbol;
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private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c");
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private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c");
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private Color4 normalColour;
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private Color4 completeColour;
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@ -154,13 +157,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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normalColour = colours.SpinnerBase;
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normalColour = baseColour;
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background.AccentColour = normalColour;
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completeColour = colours.YellowLight.Opacity(0.75f);
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disc.AccentColour = colours.SpinnerFill;
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disc.AccentColour = fillColour;
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circle.Colour = colours.BlueDark;
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glow.Colour = colours.BlueDark;
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}
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