Add failing test showing progress notifications can be flung and cancelled

This commit is contained in:
Dean Herbert
2022-09-26 14:30:31 +09:00
parent 1eaaf80b99
commit 82d4689716

View File

@ -107,9 +107,9 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("start drag", () => AddStep("start drag", () =>
{ {
InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single()); InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single());
InputManager.PressButton(MouseButton.Left); InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0)); InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0));
}); });
AddStep("fling away", () => AddStep("fling away", () =>
@ -123,6 +123,45 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("unread count zero", () => notificationOverlay.UnreadCount.Value == 0); AddAssert("unread count zero", () => notificationOverlay.UnreadCount.Value == 0);
} }
[Test]
public void TestProgressNotificationCantBeFlung()
{
bool activated = false;
ProgressNotification notification = null!;
AddStep("post", () =>
{
activated = false;
notificationOverlay.Post(notification = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
Activated = () => activated = true,
});
progressingNotifications.Add(notification);
});
AddStep("start drag", () =>
{
InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single());
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0));
});
AddStep("attempt fling", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("was not closed", () => !notification.WasClosed);
AddUntilStep("was not cancelled", () => notification.State == ProgressNotificationState.Active);
AddAssert("was not activated", () => !activated);
AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("was completed", () => notification.State == ProgressNotificationState.Completed);
}
[Test] [Test]
public void TestDismissWithoutActivationCloseButton() public void TestDismissWithoutActivationCloseButton()
{ {