Pass down snap result and remove local TimeAt usage

This commit is contained in:
Dean Herbert
2020-05-20 19:05:03 +09:00
parent 970bd86d2e
commit 82d6549161
8 changed files with 22 additions and 40 deletions

View File

@ -86,8 +86,8 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
public abstract void UpdatePosition(Vector2 screenSpacePosition);
/// <param name="snapResult">The snap result information.</param>
public abstract void UpdatePosition(SnapResult snapResult);
/// <summary>
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,