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Pass down snap result and remove local TimeAt usage
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@ -86,8 +86,8 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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public abstract void UpdatePosition(Vector2 screenSpacePosition);
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/// <param name="snapResult">The snap result information.</param>
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public abstract void UpdatePosition(SnapResult snapResult);
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/// <summary>
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/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,
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