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Pass down snap result and remove local TimeAt usage
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@ -68,7 +68,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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var snapResult = composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
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currentPlacement.UpdatePosition(snapResult.ScreenSpacePosition);
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currentPlacement.UpdatePosition(snapResult);
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}
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#endregion
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