Pass down snap result and remove local TimeAt usage

This commit is contained in:
Dean Herbert
2020-05-20 19:05:03 +09:00
parent 970bd86d2e
commit 82d6549161
8 changed files with 22 additions and 40 deletions

View File

@ -71,7 +71,7 @@ namespace osu.Game.Tests.Visual
{
base.Update();
currentBlueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
currentBlueprint.UpdatePosition(new SnapResult(InputManager.CurrentState.Mouse.Position, null));
}
public override void Add(Drawable drawable)
@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual
if (drawable is PlacementBlueprint blueprint)
{
blueprint.Show();
blueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
blueprint.UpdatePosition(new SnapResult(InputManager.CurrentState.Mouse.Position, null));
}
}