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https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Fix merge conflicts.
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@ -270,9 +270,6 @@ namespace osu.Game.Screens.Menu
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ButtonSystemState lastState = state;
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state = value;
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if (game != null)
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game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
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updateLogoState(lastState);
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Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
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@ -324,10 +321,9 @@ namespace osu.Game.Screens.Menu
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bool impact = logo.Scale.X > 0.6f;
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if (lastState == ButtonSystemState.Initial)
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logo.ScaleTo(0.5f, 200, Easing.In);
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logo.ScaleTo(0.5f, 200, Easing.In);
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logoTrackingContainer.StartTracking(logo, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
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logoTrackingContainer.StartTracking(logo, 200, Easing.In);
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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@ -12,6 +12,7 @@ using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.IO.Archives;
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using osu.Game.Overlays;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Skinning;
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using osuTK;
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@ -43,9 +44,7 @@ namespace osu.Game.Screens.Menu
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private WorkingBeatmap initialBeatmap;
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protected Track Track => initialBeatmap?.Track;
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private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
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protected ITrack Track { get; private set; }
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private const int exit_delay = 3000;
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@ -60,8 +59,12 @@ namespace osu.Game.Screens.Menu
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[Resolved]
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private AudioManager audio { get; set; }
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[Resolved]
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private MusicController musicController { get; set; }
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/// <summary>
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/// Whether the <see cref="Track"/> is provided by osu! resources, rather than a user beatmap.
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/// Only valid during or after <see cref="LogoArriving"/>.
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/// </summary>
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protected bool UsingThemedIntro { get; private set; }
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@ -111,7 +114,6 @@ namespace osu.Game.Screens.Menu
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if (setInfo != null)
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{
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initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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UsingThemedIntro = !(Track is TrackVirtual);
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}
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return UsingThemedIntro;
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@ -123,17 +125,35 @@ namespace osu.Game.Screens.Menu
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this.FadeIn(300);
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double fadeOutTime = exit_delay;
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var track = musicController.CurrentTrack;
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// ensure the track doesn't change or loop as we are exiting.
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track.Looping = false;
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Beatmap.Disabled = true;
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// we also handle the exit transition.
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if (MenuVoice.Value)
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{
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seeya.Play();
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// if playing the outro voice, we have more time to have fun with the background track.
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// initially fade to almost silent then ramp out over the remaining time.
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const double initial_fade = 200;
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track
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.VolumeTo(0.03f, initial_fade).Then()
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.VolumeTo(0, fadeOutTime - initial_fade, Easing.In);
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}
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else
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{
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fadeOutTime = 500;
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audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
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this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
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// if outro voice is turned off, just do a simple fade out.
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track.VolumeTo(0, fadeOutTime, Easing.Out);
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}
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//don't want to fade out completely else we will stop running updates.
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Game.FadeTo(0.01f, fadeOutTime);
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Game.FadeTo(0.01f, fadeOutTime).OnComplete(_ => this.Exit());
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base.OnResuming(last);
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}
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@ -164,6 +184,11 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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{
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beatmap.Value = initialBeatmap;
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Track = initialBeatmap.Track;
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UsingThemedIntro = !initialBeatmap.Track.IsDummyDevice;
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// ensure the track starts at maximum volume
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musicController.CurrentTrack.FinishTransforms();
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logo.MoveTo(new Vector2(0.5f));
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logo.ScaleTo(Vector2.One);
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@ -205,6 +205,7 @@ namespace osu.Game.Screens.Menu
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const int line_end_offset = 120;
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smallRing.Foreground.ResizeTo(1, line_duration, Easing.OutQuint);
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smallRing.Delay(400).FadeColour(Color4.Black, 300);
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lineTopLeft.MoveTo(new Vector2(-line_end_offset, -line_end_offset), line_duration, Easing.OutQuint);
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lineTopRight.MoveTo(new Vector2(line_end_offset, -line_end_offset), line_duration, Easing.OutQuint);
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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Menu
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[BackgroundDependencyLoader]
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private void load()
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{
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if (MenuVoice.Value && !UsingThemedIntro)
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if (MenuVoice.Value)
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welcome = audio.Samples.Get(@"Intro/welcome");
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}
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@ -64,7 +64,8 @@ namespace osu.Game.Screens.Menu
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}, t =>
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{
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AddInternal(t);
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welcome?.Play();
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if (!UsingThemedIntro)
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welcome?.Play();
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StartTrack();
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});
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@ -39,8 +39,6 @@ namespace osu.Game.Screens.Menu
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welcome = audio.Samples.Get(@"Intro/Welcome/welcome");
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pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano");
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Track.Looping = true;
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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@ -49,6 +47,8 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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{
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Track.Looping = true;
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LoadComponentAsync(new WelcomeIntroSequence
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{
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RelativeSizeAxes = Axes.Both
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@ -5,7 +5,6 @@ using System.Linq;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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@ -46,8 +45,8 @@ namespace osu.Game.Screens.Menu
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[Resolved]
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private GameHost host { get; set; }
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[Resolved(canBeNull: true)]
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private MusicController music { get; set; }
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[Resolved]
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private MusicController musicController { get; set; }
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[Resolved(canBeNull: true)]
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private LoginOverlay login { get; set; }
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@ -62,8 +61,6 @@ namespace osu.Game.Screens.Menu
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protected override BackgroundScreen CreateBackground() => background;
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internal Track Track { get; private set; }
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private Bindable<float> holdDelay;
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private Bindable<bool> loginDisplayed;
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@ -177,15 +174,14 @@ namespace osu.Game.Screens.Menu
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base.OnEntering(last);
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buttons.FadeInFromZero(500);
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Track = Beatmap.Value.Track;
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var metadata = Beatmap.Value.Metadata;
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if (last is IntroScreen && Track != null)
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if (last is IntroScreen && musicController.TrackLoaded)
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{
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if (!Track.IsRunning)
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if (!musicController.CurrentTrack.IsRunning)
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{
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Track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * Track.Length);
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Track.Start();
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musicController.CurrentTrack.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * musicController.CurrentTrack.Length);
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musicController.CurrentTrack.Start();
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}
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}
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@ -260,7 +256,7 @@ namespace osu.Game.Screens.Menu
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// we may have consumed our preloaded instance, so let's make another.
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preloadSongSelect();
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music.EnsurePlayingSomething();
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musicController.EnsurePlayingSomething();
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}
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public override bool OnExiting(IScreen next)
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@ -280,6 +276,7 @@ namespace osu.Game.Screens.Menu
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}
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buttons.State = ButtonSystemState.Exit;
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OverlayActivationMode.Value = OverlayActivation.Disabled;
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songTicker.Hide();
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@ -17,6 +17,7 @@ using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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@ -46,7 +47,6 @@ namespace osu.Game.Screens.Menu
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private SampleChannel sampleBeat;
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private readonly Container colourAndTriangles;
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private readonly Triangles triangles;
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/// <summary>
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@ -319,6 +319,9 @@ namespace osu.Game.Screens.Menu
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intro.Delay(length + fade).FadeOut();
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}
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[Resolved]
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private MusicController musicController { get; set; }
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protected override void Update()
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{
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base.Update();
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@ -327,9 +330,9 @@ namespace osu.Game.Screens.Menu
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const float velocity_adjust_cutoff = 0.98f;
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const float paused_velocity = 0.5f;
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if (Beatmap.Value.Track.IsRunning)
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if (musicController.CurrentTrack.IsRunning)
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{
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var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0;
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var maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0;
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logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed));
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if (maxAmplitude > velocity_adjust_cutoff)
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