From 83024f1ec524db962d88645c1e6fe5be9623a594 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 19 Nov 2020 16:00:20 +0900 Subject: [PATCH] Add back positional randomness from stable --- osu.Game/Graphics/ParticleExplosion.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/ParticleExplosion.cs b/osu.Game/Graphics/ParticleExplosion.cs index 200bcc062a..8a3be513be 100644 --- a/osu.Game/Graphics/ParticleExplosion.cs +++ b/osu.Game/Graphics/ParticleExplosion.cs @@ -60,7 +60,7 @@ namespace osu.Game.Graphics double direction = RNG.NextSingle(0, MathF.PI * 2); this.MoveTo(new Vector2(0.5f)); - this.MoveTo(new Vector2(0.5f) + positionForOffset(0.5f), duration); + this.MoveTo(new Vector2(0.5f) + positionForOffset(RNG.NextSingle(0.5f)), duration); this.FadeOutFromOne(duration); Expire();