Don't use gameplay clock in KeyCounter

This commit is contained in:
Dean Herbert
2019-09-12 15:48:07 +09:00
parent 0cdf125c1e
commit 831d04f339

View File

@ -78,11 +78,8 @@ namespace osu.Game.Screens.Play
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(TextureStore textures, GameplayClock clock) private void load(TextureStore textures)
{ {
if (clock != null)
Clock = clock;
Children = new Drawable[] Children = new Drawable[]
{ {
buttonSprite = new Sprite buttonSprite = new Sprite