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Don't use gameplay clock in KeyCounter
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@ -78,11 +78,8 @@ namespace osu.Game.Screens.Play
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}
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}
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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private void load(TextureStore textures, GameplayClock clock)
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private void load(TextureStore textures)
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{
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{
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if (clock != null)
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Clock = clock;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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buttonSprite = new Sprite
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buttonSprite = new Sprite
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