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Make AccentColour a bindable
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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@ -27,16 +26,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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private void load()
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{
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AddInternal(pulp = new Pulp { Size = Size });
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}
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public override Color4 AccentColour
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{
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get => base.AccentColour;
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set
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{
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base.AccentColour = value;
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pulp.AccentColour = AccentColour;
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}
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AccentColour.BindValueChanged(colour => { pulp.AccentColour = colour.NewValue; }, true);
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}
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}
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}
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