Make AccentColour a bindable

This commit is contained in:
Dean Herbert
2019-07-22 14:45:25 +09:00
parent 38d39be678
commit 8327452fe1
15 changed files with 75 additions and 116 deletions

View File

@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
private void load()
{
// todo: this should come from the skin.
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
AccentColour.Value = colourForRepresentation(HitObject.VisualRepresentation);
AddRangeInternal(new[]
{
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4 * radius_adjust,
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Value.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height),
Anchor = Anchor.Centre,
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
new Box
{
AlwaysPresent = true,
Colour = AccentColour,
Colour = AccentColour.Value,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
@ -115,32 +115,32 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.34f,
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(0, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(90, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(180, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Position = positionAt(270, distance_from_centre_4),
},
}
@ -154,32 +154,32 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.3f,
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(45, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(135, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(225, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Position = positionAt(315, distance_from_centre_4),
},
}
@ -193,26 +193,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.33f,
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(60, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(180, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Position = positionAt(300, distance_from_centre_3),
},
}
@ -226,26 +226,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.25f,
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(0, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(120, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Position = positionAt(240, distance_from_centre_3),
},
}
@ -259,13 +259,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.3f
},
new Pulp
{
AccentColour = AccentColour,
AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
Y = 0.05f,
},