Make AccentColour a bindable

This commit is contained in:
Dean Herbert
2019-07-22 14:45:25 +09:00
parent 38d39be678
commit 8327452fe1
15 changed files with 75 additions and 116 deletions

View File

@ -3,7 +3,6 @@
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Input.Bindings;
@ -30,6 +29,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Masking = true;
AddInternal(headPiece = new NotePiece());
AccentColour.BindValueChanged(colour =>
{
headPiece.AccentColour = colour.NewValue;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour.NewValue.Lighten(1f).Opacity(0.6f),
Radius = 10,
};
}, true);
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
@ -39,23 +50,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
public override Color4 AccentColour
{
get => base.AccentColour;
set
{
base.AccentColour = value;
headPiece.AccentColour = AccentColour;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Lighten(1f).Opacity(0.6f),
Radius = 10,
};
}
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)