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Make AccentColour a bindable
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@ -3,7 +3,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Input.Bindings;
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@ -30,6 +29,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Masking = true;
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AddInternal(headPiece = new NotePiece());
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AccentColour.BindValueChanged(colour =>
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{
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headPiece.AccentColour = colour.NewValue;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = colour.NewValue.Lighten(1f).Opacity(0.6f),
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Radius = 10,
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};
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}, true);
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}
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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@ -39,23 +50,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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public override Color4 AccentColour
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{
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get => base.AccentColour;
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set
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{
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base.AccentColour = value;
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headPiece.AccentColour = AccentColour;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour.Lighten(1f).Opacity(0.6f),
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Radius = 10,
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};
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}
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
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