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Make AccentColour a bindable
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@ -10,7 +10,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -98,19 +97,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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}
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public override Color4 AccentColour
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{
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get => base.AccentColour;
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set
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AccentColour.BindValueChanged(colour =>
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{
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base.AccentColour = value;
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explode.Colour = AccentColour;
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glow.Colour = AccentColour;
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circle.Colour = AccentColour;
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ApproachCircle.Colour = AccentColour;
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}
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explode.Colour = colour.NewValue;
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glow.Colour = colour.NewValue;
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circle.Colour = colour.NewValue;
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ApproachCircle.Colour = colour.NewValue;
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}, true);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.SkinChanged(skin, allowFallback);
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if (HitObject is IHasComboInformation combo)
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AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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AccentColour.Value = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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}
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protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
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@ -114,20 +114,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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pathBindable.BindTo(slider.PathBindable);
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pathBindable.BindValueChanged(_ => Body.Refresh());
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}
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public override Color4 AccentColour
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{
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get => base.AccentColour;
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set
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AccentColour.BindValueChanged(colour =>
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{
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base.AccentColour = value;
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Body.AccentColour = AccentColour;
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Ball.AccentColour = AccentColour;
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Body.AccentColour = colour.NewValue;
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Ball.AccentColour = colour.NewValue;
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foreach (var drawableHitObject in NestedHitObjects)
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drawableHitObject.AccentColour = AccentColour;
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}
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drawableHitObject.AccentColour.Value = colour.NewValue;
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}, true);
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}
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public readonly Bindable<bool> Tracking = new Bindable<bool>();
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@ -167,9 +162,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.SkinChanged(skin, allowFallback);
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Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour;
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour.Value;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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@ -34,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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CornerRadius = Size.X / 2,
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Colour = AccentColour.Value,
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BorderThickness = 2,
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BorderColour = Color4.White,
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@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = AccentColour,
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Colour = AccentColour.Value,
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Alpha = 0.3f,
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}
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}, restrictSize: false)
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