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Make AccentColour a bindable
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@ -10,7 +10,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -98,19 +97,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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}
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public override Color4 AccentColour
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{
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get => base.AccentColour;
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set
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AccentColour.BindValueChanged(colour =>
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{
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base.AccentColour = value;
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explode.Colour = AccentColour;
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glow.Colour = AccentColour;
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circle.Colour = AccentColour;
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ApproachCircle.Colour = AccentColour;
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}
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explode.Colour = colour.NewValue;
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glow.Colour = colour.NewValue;
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circle.Colour = colour.NewValue;
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ApproachCircle.Colour = colour.NewValue;
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}, true);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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