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Merge remote-tracking branch 'refs/remotes/upstream/master' into hit-samples
This commit is contained in:
151
osu.Game.Modes.Osu/Objects/BezierApproximator.cs
Normal file
151
osu.Game.Modes.Osu/Objects/BezierApproximator.cs
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@ -0,0 +1,151 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class BezierApproximator
|
||||
{
|
||||
private int count;
|
||||
private List<Vector2> controlPoints;
|
||||
private Vector2[] subdivisionBuffer1;
|
||||
private Vector2[] subdivisionBuffer2;
|
||||
|
||||
private const float TOLERANCE = 0.5f;
|
||||
private const float TOLERANCE_SQ = TOLERANCE * TOLERANCE;
|
||||
|
||||
public BezierApproximator(List<Vector2> controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
count = controlPoints.Count;
|
||||
|
||||
subdivisionBuffer1 = new Vector2[count];
|
||||
subdivisionBuffer2 = new Vector2[count * 2 - 1];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make sure the 2nd order derivative (approximated using finite elements) is within tolerable bounds.
|
||||
/// NOTE: The 2nd order derivative of a 2d curve represents its curvature, so intuitively this function
|
||||
/// checks (as the name suggests) whether our approximation is _locally_ "flat". More curvy parts
|
||||
/// need to have a denser approximation to be more "flat".
|
||||
/// </summary>
|
||||
/// <param name="controlPoints">The control points to check for flatness.</param>
|
||||
/// <returns>Whether the control points are flat enough.</returns>
|
||||
private static bool IsFlatEnough(Vector2[] controlPoints)
|
||||
{
|
||||
for (int i = 1; i < controlPoints.Length - 1; i++)
|
||||
if ((controlPoints[i - 1] - 2 * controlPoints[i] + controlPoints[i + 1]).LengthSquared > TOLERANCE_SQ)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subdivides n control points representing a bezier curve into 2 sets of n control points, each
|
||||
/// describing a bezier curve equivalent to a half of the original curve. Effectively this splits
|
||||
/// the original curve into 2 curves which result in the original curve when pieced back together.
|
||||
/// </summary>
|
||||
/// <param name="controlPoints">The control points to split.</param>
|
||||
/// <param name="l">Output: The control points corresponding to the left half of the curve.</param>
|
||||
/// <param name="r">Output: The control points corresponding to the right half of the curve.</param>
|
||||
private void Subdivide(Vector2[] controlPoints, Vector2[] l, Vector2[] r)
|
||||
{
|
||||
Vector2[] midpoints = subdivisionBuffer1;
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
midpoints[i] = controlPoints[i];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
l[i] = midpoints[0];
|
||||
r[count - i - 1] = midpoints[count - i - 1];
|
||||
|
||||
for (int j = 0; j < count - i - 1; j++)
|
||||
midpoints[j] = (midpoints[j] + midpoints[j + 1]) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This uses <a href="https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm">De Casteljau's algorithm</a> to obtain an optimal
|
||||
/// piecewise-linear approximation of the bezier curve with the same amount of points as there are control points.
|
||||
/// </summary>
|
||||
/// <param name="controlPoints">The control points describing the bezier curve to be approximated.</param>
|
||||
/// <param name="output">The points representing the resulting piecewise-linear approximation.</param>
|
||||
private void Approximate(Vector2[] controlPoints, List<Vector2> output)
|
||||
{
|
||||
Vector2[] l = subdivisionBuffer2;
|
||||
Vector2[] r = subdivisionBuffer1;
|
||||
|
||||
Subdivide(controlPoints, l, r);
|
||||
|
||||
for (int i = 0; i < count - 1; ++i)
|
||||
l[count + i] = r[i + 1];
|
||||
|
||||
output.Add(controlPoints[0]);
|
||||
for (int i = 1; i < count - 1; ++i)
|
||||
{
|
||||
int index = 2 * i;
|
||||
Vector2 p = 0.25f * (l[index - 1] + 2 * l[index] + l[index + 1]);
|
||||
output.Add(p);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a piecewise-linear approximation of a bezier curve, by adaptively repeatedly subdividing
|
||||
/// the control points until their approximation error vanishes below a given threshold.
|
||||
/// </summary>
|
||||
/// <param name="controlPoints">The control points describing the curve.</param>
|
||||
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns>
|
||||
public List<Vector2> CreateBezier()
|
||||
{
|
||||
List<Vector2> output = new List<Vector2>();
|
||||
|
||||
if (count == 0)
|
||||
return output;
|
||||
|
||||
Stack<Vector2[]> toFlatten = new Stack<Vector2[]>();
|
||||
Stack<Vector2[]> freeBuffers = new Stack<Vector2[]>();
|
||||
|
||||
// "toFlatten" contains all the curves which are not yet approximated well enough.
|
||||
// We use a stack to emulate recursion without the risk of running into a stack overflow.
|
||||
// (More specifically, we iteratively and adaptively refine our curve with a
|
||||
// <a href="https://en.wikipedia.org/wiki/Depth-first_search">Depth-first search</a>
|
||||
// over the tree resulting from the subdivisions we make.)
|
||||
toFlatten.Push(controlPoints.ToArray());
|
||||
|
||||
Vector2[] leftChild = subdivisionBuffer2;
|
||||
|
||||
while (toFlatten.Count > 0)
|
||||
{
|
||||
Vector2[] parent = toFlatten.Pop();
|
||||
if (IsFlatEnough(parent))
|
||||
{
|
||||
// If the control points we currently operate on are sufficiently "flat", we use
|
||||
// an extension to De Casteljau's algorithm to obtain a piecewise-linear approximation
|
||||
// of the bezier curve represented by our control points, consisting of the same amount
|
||||
// of points as there are control points.
|
||||
Approximate(parent, output);
|
||||
freeBuffers.Push(parent);
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we do not yet have a sufficiently "flat" (in other words, detailed) approximation we keep
|
||||
// subdividing the curve we are currently operating on.
|
||||
Vector2[] rightChild = freeBuffers.Count > 0 ? freeBuffers.Pop() : new Vector2[count];
|
||||
Subdivide(parent, leftChild, rightChild);
|
||||
|
||||
// We re-use the buffer of the parent for one of the children, so that we save one allocation per iteration.
|
||||
for (int i = 0; i < count; ++i)
|
||||
parent[i] = leftChild[i];
|
||||
|
||||
toFlatten.Push(rightChild);
|
||||
toFlatten.Push(parent);
|
||||
}
|
||||
|
||||
output.Add(controlPoints[count - 1]);
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
158
osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
Normal file
158
osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
Normal file
@ -0,0 +1,158 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableHitCircle : DrawableOsuHitObject
|
||||
{
|
||||
private OsuHitObject osuObject;
|
||||
|
||||
public ApproachCircle ApproachCircle;
|
||||
private CirclePiece circle;
|
||||
private RingPiece ring;
|
||||
private FlashPiece flash;
|
||||
private ExplodePiece explode;
|
||||
private NumberPiece number;
|
||||
private GlowPiece glow;
|
||||
|
||||
public DrawableHitCircle(OsuHitObject h) : base(h)
|
||||
{
|
||||
osuObject = h;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Position = osuObject.Position;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
glow = new GlowPiece
|
||||
{
|
||||
Colour = osuObject.Colour
|
||||
},
|
||||
circle = new CirclePiece
|
||||
{
|
||||
Colour = osuObject.Colour,
|
||||
Hit = () =>
|
||||
{
|
||||
((PositionalJudgementInfo)Judgement).PositionOffset = Vector2.Zero; //todo: set to correct value
|
||||
UpdateJudgement(true);
|
||||
return true;
|
||||
},
|
||||
},
|
||||
number = new NumberPiece(),
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece
|
||||
{
|
||||
Colour = osuObject.Colour,
|
||||
},
|
||||
ApproachCircle = new ApproachCircle()
|
||||
{
|
||||
Colour = osuObject.Colour,
|
||||
}
|
||||
};
|
||||
|
||||
//may not be so correct
|
||||
Size = circle.DrawSize;
|
||||
}
|
||||
|
||||
double hit50 = 150;
|
||||
double hit100 = 80;
|
||||
double hit300 = 30;
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (Judgement.TimeOffset > hit50)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
return;
|
||||
}
|
||||
|
||||
double hitOffset = Math.Abs(Judgement.TimeOffset);
|
||||
|
||||
if (hitOffset < hit50)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
|
||||
OsuJudgementInfo osuInfo = Judgement as OsuJudgementInfo;
|
||||
|
||||
if (hitOffset < hit300)
|
||||
osuInfo.Score = OsuScoreResult.Hit300;
|
||||
else if (hitOffset < hit100)
|
||||
osuInfo.Score = OsuScoreResult.Hit100;
|
||||
else if (hitOffset < hit50)
|
||||
osuInfo.Score = OsuScoreResult.Hit50;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
}
|
||||
|
||||
protected override void UpdateInitialState()
|
||||
{
|
||||
base.UpdateInitialState();
|
||||
|
||||
//sane defaults
|
||||
ring.Alpha = circle.Alpha = number.Alpha = glow.Alpha = 1;
|
||||
ApproachCircle.Alpha = 0;
|
||||
ApproachCircle.Scale = new Vector2(2);
|
||||
explode.Alpha = 0;
|
||||
Scale = new Vector2(0.5f); //this will probably need to be moved to DrawableHitObject at some point.
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
{
|
||||
base.UpdatePreemptState();
|
||||
|
||||
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT));
|
||||
ApproachCircle.ScaleTo(0.6f, TIME_PREEMPT);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
base.UpdateState(state);
|
||||
|
||||
ApproachCircle.FadeOut();
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
Delay(osuObject.Duration + TIME_PREEMPT);
|
||||
FadeOut(TIME_FADEOUT);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
FadeOut(TIME_FADEOUT / 5);
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 30;
|
||||
|
||||
flash.FadeTo(0.8f, flash_in);
|
||||
flash.Delay(flash_in);
|
||||
flash.FadeOut(100);
|
||||
|
||||
explode.FadeIn(flash_in);
|
||||
|
||||
Delay(flash_in, true);
|
||||
|
||||
//after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
FadeOut(800);
|
||||
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
81
osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuHitObject.cs
Normal file
81
osu.Game.Modes.Osu/Objects/Drawables/DrawableOsuHitObject.cs
Normal file
@ -0,0 +1,81 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuHitObject : DrawableHitObject
|
||||
{
|
||||
public const float TIME_PREEMPT = 600;
|
||||
public const float TIME_FADEIN = 400;
|
||||
public const float TIME_FADEOUT = 500;
|
||||
|
||||
public DrawableOsuHitObject(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo();
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
Flush();
|
||||
|
||||
UpdateInitialState();
|
||||
|
||||
Delay(HitObject.StartTime - Time.Current - TIME_PREEMPT + Judgement.TimeOffset, true);
|
||||
|
||||
UpdatePreemptState();
|
||||
|
||||
Delay(TIME_PREEMPT, true);
|
||||
}
|
||||
|
||||
protected virtual void UpdatePreemptState()
|
||||
{
|
||||
FadeIn(TIME_FADEIN);
|
||||
}
|
||||
|
||||
protected virtual void UpdateInitialState()
|
||||
{
|
||||
Alpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public class OsuJudgementInfo : PositionalJudgementInfo
|
||||
{
|
||||
public OsuScoreResult Score;
|
||||
public ComboResult Combo;
|
||||
}
|
||||
|
||||
public enum ComboResult
|
||||
{
|
||||
[Description(@"")]
|
||||
None,
|
||||
[Description(@"Good")]
|
||||
Good,
|
||||
[Description(@"Amazing")]
|
||||
Perfect
|
||||
}
|
||||
|
||||
public enum OsuScoreResult
|
||||
{
|
||||
[Description(@"Miss")]
|
||||
Miss,
|
||||
[Description(@"50")]
|
||||
Hit50,
|
||||
[Description(@"100")]
|
||||
Hit100,
|
||||
[Description(@"300")]
|
||||
Hit300,
|
||||
}
|
||||
}
|
129
osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
Normal file
129
osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
Normal file
@ -0,0 +1,129 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
class DrawableSlider : DrawableOsuHitObject
|
||||
{
|
||||
private Slider slider;
|
||||
|
||||
private DrawableHitCircle initialCircle;
|
||||
|
||||
private List<ISliderProgress> components = new List<ISliderProgress>();
|
||||
|
||||
SliderBody body;
|
||||
SliderBall ball;
|
||||
|
||||
SliderBouncer bouncer1, bouncer2;
|
||||
|
||||
public DrawableSlider(Slider s) : base(s)
|
||||
{
|
||||
slider = s;
|
||||
|
||||
Origin = Anchor.TopLeft;
|
||||
Position = Vector2.Zero;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
body = new SliderBody(s)
|
||||
{
|
||||
Position = s.Position,
|
||||
PathWidth = 36,
|
||||
},
|
||||
bouncer1 = new SliderBouncer(slider, false) { Position = slider.Curve.PositionAt(1) },
|
||||
bouncer2 = new SliderBouncer(slider, true) { Position = slider.Position },
|
||||
initialCircle = new DrawableHitCircle(new HitCircle
|
||||
{
|
||||
StartTime = s.StartTime,
|
||||
Position = s.Position,
|
||||
Colour = s.Colour,
|
||||
Sample = s.Sample,
|
||||
}),
|
||||
ball = new SliderBall(slider),
|
||||
};
|
||||
|
||||
components.Add(body);
|
||||
components.Add(ball);
|
||||
components.Add(bouncer1);
|
||||
components.Add(bouncer2);
|
||||
}
|
||||
|
||||
int currentRepeat;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
|
||||
int repeat = (int)(progress * slider.RepeatCount);
|
||||
progress = (progress * slider.RepeatCount) % 1;
|
||||
|
||||
if (repeat > currentRepeat)
|
||||
{
|
||||
if (ball.Tracking)
|
||||
PlaySample();
|
||||
currentRepeat = repeat;
|
||||
}
|
||||
|
||||
if (repeat % 2 == 1)
|
||||
progress = 1 - progress;
|
||||
|
||||
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
|
||||
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (initialCircle.Judgement?.Result != HitResult.Hit)
|
||||
initialCircle.Position = slider.Curve.PositionAt(progress);
|
||||
|
||||
components.ForEach(c => c.UpdateProgress(progress, repeat));
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
var j = Judgement as OsuJudgementInfo;
|
||||
var sc = initialCircle.Judgement as OsuJudgementInfo;
|
||||
|
||||
if (!userTriggered && Time.Current >= HitObject.EndTime)
|
||||
{
|
||||
j.Score = sc.Score;
|
||||
j.Result = sc.Result;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateInitialState()
|
||||
{
|
||||
base.UpdateInitialState();
|
||||
body.Alpha = 1;
|
||||
|
||||
//we need to be visible to handle input events. note that we still don't get enough events (we don't get a position if the mouse hasn't moved since the slider appeared).
|
||||
ball.Alpha = 0.01f;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
ball.FadeIn();
|
||||
|
||||
Delay(HitObject.Duration, true);
|
||||
|
||||
body.FadeOut(160);
|
||||
ball.FadeOut(160);
|
||||
|
||||
FadeOut(800);
|
||||
}
|
||||
}
|
||||
|
||||
internal interface ISliderProgress
|
||||
{
|
||||
void UpdateProgress(double progress, int repeat);
|
||||
}
|
||||
}
|
84
osu.Game.Modes.Osu/Objects/Drawables/HitExplosion.cs
Normal file
84
osu.Game.Modes.Osu/Objects/Drawables/HitExplosion.cs
Normal file
@ -0,0 +1,84 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
public class HitExplosion : FlowContainer
|
||||
{
|
||||
private readonly OsuJudgementInfo judgement;
|
||||
private SpriteText line1;
|
||||
private SpriteText line2;
|
||||
|
||||
public HitExplosion(OsuJudgementInfo judgement, OsuHitObject h = null)
|
||||
{
|
||||
this.judgement = judgement;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Direction = FlowDirection.VerticalOnly;
|
||||
Spacing = new Vector2(0, 2);
|
||||
Position = (h?.EndPosition ?? Vector2.Zero) + judgement.PositionOffset;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
line1 = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = judgement.Score.GetDescription(),
|
||||
Font = @"Venera",
|
||||
TextSize = 16,
|
||||
},
|
||||
line2 = new SpriteText
|
||||
{
|
||||
Text = judgement.Combo.GetDescription(),
|
||||
Font = @"Venera",
|
||||
TextSize = 11,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (judgement.Result == HitResult.Miss)
|
||||
{
|
||||
FadeInFromZero(60);
|
||||
|
||||
ScaleTo(1.6f);
|
||||
ScaleTo(1, 100, EasingTypes.In);
|
||||
|
||||
MoveToRelative(new Vector2(0, 100), 800, EasingTypes.InQuint);
|
||||
RotateTo(40, 800, EasingTypes.InQuint);
|
||||
|
||||
Delay(600);
|
||||
FadeOut(200);
|
||||
}
|
||||
else
|
||||
{
|
||||
line1.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
|
||||
line2.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
|
||||
FadeOut(500);
|
||||
}
|
||||
|
||||
switch (judgement.Result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
Colour = Color4.Red;
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,38 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class ApproachCircle : Container
|
||||
{
|
||||
private Sprite approachCircle;
|
||||
|
||||
public ApproachCircle()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
approachCircle = new Sprite()
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
approachCircle.Texture = textures.Get(@"Play/osu/approachcircle@2x");
|
||||
}
|
||||
}
|
||||
}
|
58
osu.Game.Modes.Osu/Objects/Drawables/Pieces/CirclePiece.cs
Normal file
58
osu.Game.Modes.Osu/Objects/Drawables/Pieces/CirclePiece.cs
Normal file
@ -0,0 +1,58 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class CirclePiece : Container
|
||||
{
|
||||
|
||||
private Sprite disc;
|
||||
private Triangles triangles;
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
public CirclePiece()
|
||||
{
|
||||
Size = new Vector2(144);
|
||||
Masking = true;
|
||||
CornerRadius = DrawSize.X / 2;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
disc = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
triangles = new Triangles
|
||||
{
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
disc.Texture = textures.Get(@"Play/osu/disc@2x");
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
return Hit?.Invoke() ?? false;
|
||||
}
|
||||
}
|
||||
}
|
32
osu.Game.Modes.Osu/Objects/Drawables/Pieces/ExplodePiece.cs
Normal file
32
osu.Game.Modes.Osu/Objects/Drawables/Pieces/ExplodePiece.cs
Normal file
@ -0,0 +1,32 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class ExplodePiece : Container
|
||||
{
|
||||
public ExplodePiece()
|
||||
{
|
||||
Size = new Vector2(144);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Triangles
|
||||
{
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
35
osu.Game.Modes.Osu/Objects/Drawables/Pieces/FlashPiece.cs
Normal file
35
osu.Game.Modes.Osu/Objects/Drawables/Pieces/FlashPiece.cs
Normal file
@ -0,0 +1,35 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class FlashPiece : Container
|
||||
{
|
||||
public FlashPiece()
|
||||
{
|
||||
Size = new Vector2(144);
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
39
osu.Game.Modes.Osu/Objects/Drawables/Pieces/GlowPiece.cs
Normal file
39
osu.Game.Modes.Osu/Objects/Drawables/Pieces/GlowPiece.cs
Normal file
@ -0,0 +1,39 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class GlowPiece : Container
|
||||
{
|
||||
private Sprite layer;
|
||||
|
||||
public GlowPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
layer = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0.5f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
layer.Texture = textures.Get(@"Play/osu/ring-glow@2x");
|
||||
}
|
||||
}
|
||||
}
|
38
osu.Game.Modes.Osu/Objects/Drawables/Pieces/NumberPiece.cs
Normal file
38
osu.Game.Modes.Osu/Objects/Drawables/Pieces/NumberPiece.cs
Normal file
@ -0,0 +1,38 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class NumberPiece : Container
|
||||
{
|
||||
private Sprite number;
|
||||
|
||||
public NumberPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
number = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 1
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
number.Texture = textures.Get(@"Play/osu/number@2x");
|
||||
}
|
||||
}
|
||||
}
|
37
osu.Game.Modes.Osu/Objects/Drawables/Pieces/RingPiece.cs
Normal file
37
osu.Game.Modes.Osu/Objects/Drawables/Pieces/RingPiece.cs
Normal file
@ -0,0 +1,37 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class RingPiece : Container
|
||||
{
|
||||
private Sprite ring;
|
||||
|
||||
public RingPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
ring = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
ring.Texture = textures.Get(@"Play/osu/ring@2x");
|
||||
}
|
||||
}
|
||||
}
|
116
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SliderBall.cs
Normal file
116
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SliderBall.cs
Normal file
@ -0,0 +1,116 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBall : Container, ISliderProgress
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private Box follow;
|
||||
|
||||
const float width = 70;
|
||||
|
||||
public SliderBall(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
Masking = true;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Origin = Anchor.Centre;
|
||||
BorderThickness = 5;
|
||||
BorderColour = Color4.Orange;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
follow = new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Colour = Color4.Orange,
|
||||
Width = width,
|
||||
Height = width,
|
||||
Alpha = 0,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
BorderThickness = 7,
|
||||
BorderColour = Color4.White,
|
||||
Alpha = 1,
|
||||
CornerRadius = width / 2,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = slider.Colour,
|
||||
Alpha = 0.4f,
|
||||
Width = width,
|
||||
Height = width,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private InputState lastState;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
lastState = state;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
lastState = state;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
lastState = state;
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
bool tracking;
|
||||
public bool Tracking
|
||||
{
|
||||
get { return tracking; }
|
||||
set
|
||||
{
|
||||
if (value == tracking) return;
|
||||
|
||||
tracking = value;
|
||||
|
||||
follow.ScaleTo(tracking ? 2.8f : 1, 300, EasingTypes.OutQuint);
|
||||
follow.FadeTo(tracking ? 0.2f : 0, 300, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private bool validTrackingTime => Time.Current >= slider.StartTime && Time.Current <= slider.EndTime;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CornerRadius = DrawWidth / 2;
|
||||
Tracking = validTrackingTime && lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
{
|
||||
Position = slider.Curve.PositionAt(progress);
|
||||
}
|
||||
}
|
||||
}
|
163
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SliderBody.cs
Normal file
163
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SliderBody.cs
Normal file
@ -0,0 +1,163 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Configuration;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.ES30;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBody : Container, ISliderProgress
|
||||
{
|
||||
private Path path;
|
||||
private BufferedContainer container;
|
||||
|
||||
public float PathWidth
|
||||
{
|
||||
get { return path.PathWidth; }
|
||||
set
|
||||
{
|
||||
path.PathWidth = value;
|
||||
}
|
||||
}
|
||||
|
||||
public double? SnakedStart { get; private set; }
|
||||
public double? SnakedEnd { get; private set; }
|
||||
|
||||
private Slider slider;
|
||||
public SliderBody(Slider s)
|
||||
{
|
||||
slider = s;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
container = new BufferedContainer
|
||||
{
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
path = new Path
|
||||
{
|
||||
BlendingMode = BlendingMode.None,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
container.Attach(RenderbufferInternalFormat.DepthComponent16);
|
||||
}
|
||||
|
||||
public void SetRange(double p0, double p1)
|
||||
{
|
||||
if (p0 > p1)
|
||||
MathHelper.Swap(ref p0, ref p1);
|
||||
|
||||
if (updateSnaking(p0, p1))
|
||||
{
|
||||
// Autosizing does not give us the desired behaviour here.
|
||||
// We want the container to have the same size as the slider,
|
||||
// and to be positioned such that the slider head is at (0,0).
|
||||
container.Size = path.Size;
|
||||
container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
|
||||
|
||||
container.ForceRedraw();
|
||||
}
|
||||
}
|
||||
|
||||
private Bindable<bool> snakingIn;
|
||||
private Bindable<bool> snakingOut;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
|
||||
snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
|
||||
|
||||
int textureWidth = (int)PathWidth * 2;
|
||||
|
||||
//initialise background
|
||||
var upload = new TextureUpload(textureWidth * 4);
|
||||
var bytes = upload.Data;
|
||||
|
||||
const float aa_portion = 0.02f;
|
||||
const float border_portion = 0.18f;
|
||||
const float gradient_portion = 1 - border_portion;
|
||||
|
||||
const float opacity_at_centre = 0.3f;
|
||||
const float opacity_at_edge = 0.8f;
|
||||
|
||||
for (int i = 0; i < textureWidth; i++)
|
||||
{
|
||||
float progress = (float)i / (textureWidth - 1);
|
||||
|
||||
if (progress <= border_portion)
|
||||
{
|
||||
bytes[i * 4] = 255;
|
||||
bytes[i * 4 + 1] = 255;
|
||||
bytes[i * 4 + 2] = 255;
|
||||
bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
progress -= border_portion;
|
||||
|
||||
bytes[i * 4] = (byte)(slider.Colour.R * 255);
|
||||
bytes[i * 4 + 1] = (byte)(slider.Colour.G * 255);
|
||||
bytes[i * 4 + 2] = (byte)(slider.Colour.B * 255);
|
||||
bytes[i * 4 + 3] = (byte)((opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * (slider.Colour.A * 255));
|
||||
}
|
||||
}
|
||||
|
||||
var texture = new Texture(textureWidth, 1);
|
||||
texture.SetData(upload);
|
||||
path.Texture = texture;
|
||||
}
|
||||
|
||||
private List<Vector2> currentCurve = new List<Vector2>();
|
||||
private bool updateSnaking(double p0, double p1)
|
||||
{
|
||||
if (SnakedStart == p0 && SnakedEnd == p1) return false;
|
||||
|
||||
SnakedStart = p0;
|
||||
SnakedEnd = p1;
|
||||
|
||||
slider.Curve.GetPathToProgress(currentCurve, p0, p1);
|
||||
|
||||
path.ClearVertices();
|
||||
foreach (Vector2 p in currentCurve)
|
||||
path.AddVertex(p - currentCurve[0]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
{
|
||||
double start = 0;
|
||||
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - DrawableOsuHitObject.TIME_PREEMPT)) / DrawableOsuHitObject.TIME_FADEIN, 0, 1) : 1;
|
||||
|
||||
if (repeat >= slider.RepeatCount - 1)
|
||||
{
|
||||
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
|
||||
{
|
||||
start = 0;
|
||||
end = snakingOut ? progress : 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = snakingOut ? progress : 0;
|
||||
}
|
||||
}
|
||||
|
||||
SetRange(start, end);
|
||||
}
|
||||
}
|
||||
}
|
58
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SliderBouncer.cs
Normal file
58
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SliderBouncer.cs
Normal file
@ -0,0 +1,58 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBouncer : Container, ISliderProgress
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly bool isEnd;
|
||||
private TextAwesome icon;
|
||||
|
||||
public SliderBouncer(Slider slider, bool isEnd)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.isEnd = isEnd;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.fa_eercast,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 24,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
icon.RotateTo(360, 1000);
|
||||
icon.Loop();
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
{
|
||||
if (Time.Current < slider.StartTime)
|
||||
Alpha = 0;
|
||||
|
||||
Alpha = repeat + 1 < slider.RepeatCount && repeat % 2 == (isEnd ? 0 : 1) ? 1 : 0;
|
||||
}
|
||||
}
|
||||
}
|
44
osu.Game.Modes.Osu/Objects/Drawables/Pieces/Triangles.cs
Normal file
44
osu.Game.Modes.Osu/Objects/Drawables/Pieces/Triangles.cs
Normal file
@ -0,0 +1,44 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class Triangles : Container<Triangle>
|
||||
{
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const float size = 100;
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
Add(new Triangle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
|
||||
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
|
||||
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
|
||||
Size = new Vector2(size, 0.866f * size),
|
||||
Alpha = RNG.NextSingle() * 0.3f,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (Drawable d in Children)
|
||||
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
|
||||
}
|
||||
}
|
||||
}
|
9
osu.Game.Modes.Osu/Objects/HitCircle.cs
Normal file
9
osu.Game.Modes.Osu/Objects/HitCircle.cs
Normal file
@ -0,0 +1,9 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class HitCircle : OsuHitObject
|
||||
{
|
||||
}
|
||||
}
|
31
osu.Game.Modes.Osu/Objects/OsuHitObject.cs
Normal file
31
osu.Game.Modes.Osu/Objects/OsuHitObject.cs
Normal file
@ -0,0 +1,31 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Modes.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public virtual Vector2 EndPosition => Position;
|
||||
|
||||
[Flags]
|
||||
internal enum HitObjectType
|
||||
{
|
||||
Circle = 1,
|
||||
Slider = 2,
|
||||
NewCombo = 4,
|
||||
CircleNewCombo = 5,
|
||||
SliderNewCombo = 6,
|
||||
Spinner = 8,
|
||||
ColourHax = 122,
|
||||
Hold = 128,
|
||||
ManiaLong = 128,
|
||||
}
|
||||
}
|
||||
}
|
21
osu.Game.Modes.Osu/Objects/OsuHitObjectConverter.cs
Normal file
21
osu.Game.Modes.Osu/Objects/OsuHitObjectConverter.cs
Normal file
@ -0,0 +1,21 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Modes.Objects;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class OsuHitObjectConverter : HitObjectConverter<OsuHitObject>
|
||||
{
|
||||
public override List<OsuHitObject> Convert(List<HitObject> input)
|
||||
{
|
||||
List<OsuHitObject> output = new List<OsuHitObject>();
|
||||
|
||||
foreach (HitObject h in input)
|
||||
output.Add(h as OsuHitObject);
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
113
osu.Game.Modes.Osu/Objects/OsuHitObjectParser.cs
Normal file
113
osu.Game.Modes.Osu/Objects/OsuHitObjectParser.cs
Normal file
@ -0,0 +1,113 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Modes.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class OsuHitObjectParser : HitObjectParser
|
||||
{
|
||||
public override HitObject Parse(string text)
|
||||
{
|
||||
string[] split = text.Split(',');
|
||||
var type = (OsuHitObject.HitObjectType)int.Parse(split[3]);
|
||||
bool combo = type.HasFlag(OsuHitObject.HitObjectType.NewCombo);
|
||||
type &= (OsuHitObject.HitObjectType)0xF;
|
||||
type &= ~OsuHitObject.HitObjectType.NewCombo;
|
||||
OsuHitObject result;
|
||||
switch (type)
|
||||
{
|
||||
case OsuHitObject.HitObjectType.Circle:
|
||||
result = new HitCircle();
|
||||
break;
|
||||
case OsuHitObject.HitObjectType.Slider:
|
||||
Slider s = new Slider();
|
||||
|
||||
CurveTypes curveType = CurveTypes.Catmull;
|
||||
int repeatCount = 0;
|
||||
double length = 0;
|
||||
List<Vector2> points = new List<Vector2>();
|
||||
|
||||
points.Add(new Vector2(int.Parse(split[0]), int.Parse(split[1])));
|
||||
|
||||
string[] pointsplit = split[5].Split('|');
|
||||
for (int i = 0; i < pointsplit.Length; i++)
|
||||
{
|
||||
if (pointsplit[i].Length == 1)
|
||||
{
|
||||
switch (pointsplit[i])
|
||||
{
|
||||
case @"C":
|
||||
curveType = CurveTypes.Catmull;
|
||||
break;
|
||||
case @"B":
|
||||
curveType = CurveTypes.Bezier;
|
||||
break;
|
||||
case @"L":
|
||||
curveType = CurveTypes.Linear;
|
||||
break;
|
||||
case @"P":
|
||||
curveType = CurveTypes.PerfectCurve;
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
string[] temp = pointsplit[i].Split(':');
|
||||
Vector2 v = new Vector2(
|
||||
(int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture),
|
||||
(int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)
|
||||
);
|
||||
points.Add(v);
|
||||
}
|
||||
|
||||
repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture);
|
||||
|
||||
if (repeatCount > 9000)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("wacky man");
|
||||
}
|
||||
|
||||
if (split.Length > 7)
|
||||
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
|
||||
|
||||
s.RepeatCount = repeatCount;
|
||||
|
||||
s.Curve = new SliderCurve
|
||||
{
|
||||
Path = points,
|
||||
Length = length,
|
||||
CurveType = curveType
|
||||
};
|
||||
|
||||
s.Curve.Calculate();
|
||||
|
||||
result = s;
|
||||
break;
|
||||
case OsuHitObject.HitObjectType.Spinner:
|
||||
result = new Spinner();
|
||||
break;
|
||||
default:
|
||||
//throw new InvalidOperationException($@"Unknown hit object type {type}");
|
||||
return null;
|
||||
}
|
||||
result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
|
||||
result.StartTime = double.Parse(split[2]);
|
||||
result.Sample = new HitSampleInfo {
|
||||
Type = (SampleType)int.Parse(split[4]),
|
||||
Set = SampleSet.Soft,
|
||||
};
|
||||
result.NewCombo = combo;
|
||||
// TODO: "addition" field
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
36
osu.Game.Modes.Osu/Objects/Slider.cs
Normal file
36
osu.Game.Modes.Osu/Objects/Slider.cs
Normal file
@ -0,0 +1,36 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Beatmaps;
|
||||
using System;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class Slider : OsuHitObject
|
||||
{
|
||||
public override double EndTime => StartTime + RepeatCount * Curve.Length / Velocity;
|
||||
|
||||
public override Vector2 EndPosition => RepeatCount % 2 == 0 ? Position : Curve.PositionAt(1);
|
||||
|
||||
public double Velocity;
|
||||
|
||||
public override void SetDefaultsFromBeatmap(Beatmap beatmap)
|
||||
{
|
||||
Velocity = 100 / beatmap.BeatLengthAt(StartTime, true) * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
|
||||
}
|
||||
|
||||
public int RepeatCount;
|
||||
|
||||
public SliderCurve Curve;
|
||||
}
|
||||
|
||||
public enum CurveTypes
|
||||
{
|
||||
Catmull,
|
||||
Bezier,
|
||||
Linear,
|
||||
PerfectCurve
|
||||
}
|
||||
}
|
183
osu.Game.Modes.Osu/Objects/SliderCurve.cs
Normal file
183
osu.Game.Modes.Osu/Objects/SliderCurve.cs
Normal file
@ -0,0 +1,183 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using System.Linq;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.MathUtils;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class SliderCurve
|
||||
{
|
||||
public double Length;
|
||||
|
||||
public List<Vector2> Path;
|
||||
|
||||
public CurveTypes CurveType;
|
||||
|
||||
private List<Vector2> calculatedPath = new List<Vector2>();
|
||||
private List<double> cumulativeLength = new List<double>();
|
||||
|
||||
private List<Vector2> calculateSubpath(List<Vector2> subpath)
|
||||
{
|
||||
switch (CurveType)
|
||||
{
|
||||
case CurveTypes.Linear:
|
||||
return subpath;
|
||||
default:
|
||||
return new BezierApproximator(subpath).CreateBezier();
|
||||
}
|
||||
}
|
||||
|
||||
private void calculatePath()
|
||||
{
|
||||
calculatedPath.Clear();
|
||||
|
||||
// Sliders may consist of various subpaths separated by two consecutive vertices
|
||||
// with the same position. The following loop parses these subpaths and computes
|
||||
// their shape independently, consecutively appending them to calculatedPath.
|
||||
List<Vector2> subpath = new List<Vector2>();
|
||||
for (int i = 0; i < Path.Count; ++i)
|
||||
{
|
||||
subpath.Add(Path[i]);
|
||||
if (i == Path.Count - 1 || Path[i] == Path[i + 1])
|
||||
{
|
||||
// If we already constructed a subpath previously, then the new subpath
|
||||
// will have as starting position the end position of the previous subpath.
|
||||
// Hence we can and should remove the previous endpoint to avoid a segment
|
||||
// with 0 length.
|
||||
if (calculatedPath.Count > 0)
|
||||
calculatedPath.RemoveAt(calculatedPath.Count - 1);
|
||||
|
||||
calculatedPath.AddRange(calculateSubpath(subpath));
|
||||
subpath.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void calculateCumulativeLengthAndTrimPath()
|
||||
{
|
||||
double l = 0;
|
||||
|
||||
cumulativeLength.Clear();
|
||||
cumulativeLength.Add(l);
|
||||
|
||||
for (int i = 0; i < calculatedPath.Count - 1; ++i)
|
||||
{
|
||||
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
|
||||
double d = diff.Length;
|
||||
|
||||
// Shorten slider curves that are too long compared to what's
|
||||
// in the .osu file.
|
||||
if (Length - l < d)
|
||||
{
|
||||
calculatedPath[i + 1] = calculatedPath[i] + diff * (float)((Length - l) / d);
|
||||
calculatedPath.RemoveRange(i + 2, calculatedPath.Count - 2 - i);
|
||||
|
||||
l = Length;
|
||||
cumulativeLength.Add(l);
|
||||
break;
|
||||
}
|
||||
|
||||
l += d;
|
||||
cumulativeLength.Add(l);
|
||||
}
|
||||
|
||||
// Lengthen slider curves that are too short compared to what's
|
||||
// in the .osu file.
|
||||
if (l < Length && calculatedPath.Count > 1)
|
||||
{
|
||||
Vector2 diff = calculatedPath[calculatedPath.Count - 1] - calculatedPath[calculatedPath.Count - 2];
|
||||
double d = diff.Length;
|
||||
|
||||
if (d <= 0)
|
||||
return;
|
||||
|
||||
calculatedPath[calculatedPath.Count - 1] += diff * (float)((Length - l) / d);
|
||||
cumulativeLength[calculatedPath.Count - 1] = Length;
|
||||
}
|
||||
}
|
||||
|
||||
public void Calculate()
|
||||
{
|
||||
calculatePath();
|
||||
calculateCumulativeLengthAndTrimPath();
|
||||
}
|
||||
|
||||
private int indexOfDistance(double d)
|
||||
{
|
||||
int i = cumulativeLength.BinarySearch(d);
|
||||
if (i < 0) i = ~i;
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
private double progressToDistance(double progress)
|
||||
{
|
||||
return MathHelper.Clamp(progress, 0, 1) * Length;
|
||||
}
|
||||
|
||||
private Vector2 interpolateVertices(int i, double d)
|
||||
{
|
||||
if (calculatedPath.Count == 0)
|
||||
return Vector2.Zero;
|
||||
|
||||
if (i <= 0)
|
||||
return calculatedPath.First();
|
||||
else if (i >= calculatedPath.Count)
|
||||
return calculatedPath.Last();
|
||||
|
||||
Vector2 p0 = calculatedPath[i - 1];
|
||||
Vector2 p1 = calculatedPath[i];
|
||||
|
||||
double d0 = cumulativeLength[i - 1];
|
||||
double d1 = cumulativeLength[i];
|
||||
|
||||
// Avoid division by and almost-zero number in case two points are extremely close to each other.
|
||||
if (Precision.AlmostEquals(d0, d1))
|
||||
return p0;
|
||||
|
||||
double w = (d - d0) / (d1 - d0);
|
||||
return p0 + (p1 - p0) * (float)w;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the slider curve until a given progress that ranges from 0 (beginning of the slider)
|
||||
/// to 1 (end of the slider) and stores the generated path in the given list.
|
||||
/// </summary>
|
||||
/// <param name="path">The list to be filled with the computed curve.</param>
|
||||
/// <param name="progress">Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
public void GetPathToProgress(List<Vector2> path, double p0, double p1)
|
||||
{
|
||||
double d0 = progressToDistance(p0);
|
||||
double d1 = progressToDistance(p1);
|
||||
|
||||
path.Clear();
|
||||
|
||||
int i = 0;
|
||||
for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i);
|
||||
|
||||
path.Add(interpolateVertices(i, d0));
|
||||
|
||||
for (; i < calculatedPath.Count && cumulativeLength[i] <= d1; ++i)
|
||||
path.Add(calculatedPath[i]);
|
||||
|
||||
path.Add(interpolateVertices(i, d1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the position on the slider at a given progress that ranges from 0 (beginning of the slider)
|
||||
/// to 1 (end of the slider).
|
||||
/// </summary>
|
||||
/// <param name="progress">Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
/// <returns></returns>
|
||||
public Vector2 PositionAt(double progress)
|
||||
{
|
||||
double d = progressToDistance(progress);
|
||||
return interpolateVertices(indexOfDistance(d), d);
|
||||
}
|
||||
}
|
||||
}
|
9
osu.Game.Modes.Osu/Objects/Spinner.cs
Normal file
9
osu.Game.Modes.Osu/Objects/Spinner.cs
Normal file
@ -0,0 +1,9 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class Spinner : OsuHitObject
|
||||
{
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user