Update screen transition events to use new event args

This commit is contained in:
Dean Herbert
2022-04-22 00:52:44 +09:00
parent 4d3044b841
commit 832d37b2c2
50 changed files with 194 additions and 194 deletions

View File

@ -48,7 +48,7 @@ namespace osu.Game.Screens
Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
}
public override void OnEntering(IScreen last)
public override void OnEntering(ScreenTransitionEvent e)
{
if (animateOnEnter)
{
@ -59,16 +59,16 @@ namespace osu.Game.Screens
this.MoveToX(0, TRANSITION_LENGTH, Easing.InOutQuart);
}
base.OnEntering(last);
base.OnEntering(e);
}
public override void OnSuspending(IScreen next)
public override void OnSuspending(ScreenTransitionEvent e)
{
this.MoveToX(-x_movement_amount, TRANSITION_LENGTH, Easing.InOutQuart);
base.OnSuspending(next);
base.OnSuspending(e);
}
public override bool OnExiting(IScreen next)
public override bool OnExiting(ScreenExitEvent e)
{
if (IsLoaded)
{
@ -76,14 +76,14 @@ namespace osu.Game.Screens
this.MoveToX(x_movement_amount, TRANSITION_LENGTH, Easing.OutExpo);
}
return base.OnExiting(next);
return base.OnExiting(e);
}
public override void OnResuming(IScreen last)
public override void OnResuming(ScreenTransitionEvent e)
{
if (IsLoaded)
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutExpo);
base.OnResuming(last);
base.OnResuming(e);
}
}
}