Update screen transition events to use new event args

This commit is contained in:
Dean Herbert
2022-04-22 00:52:44 +09:00
parent 4d3044b841
commit 832d37b2c2
50 changed files with 194 additions and 194 deletions

View File

@ -560,16 +560,16 @@ namespace osu.Game.Screens.Edit
{
}
public override void OnEntering(IScreen last)
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(last);
base.OnEntering(e);
dimBackground();
resetTrack(true);
}
public override void OnResuming(IScreen last)
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(last);
base.OnResuming(e);
dimBackground();
}
@ -585,7 +585,7 @@ namespace osu.Game.Screens.Edit
});
}
public override bool OnExiting(IScreen next)
public override bool OnExiting(ScreenExitEvent e)
{
if (!ExitConfirmed)
{
@ -613,12 +613,12 @@ namespace osu.Game.Screens.Edit
refetchBeatmap();
return base.OnExiting(next);
return base.OnExiting(e);
}
public override void OnSuspending(IScreen next)
public override void OnSuspending(ScreenTransitionEvent e)
{
base.OnSuspending(next);
base.OnSuspending(e);
clock.Stop();
refetchBeatmap();
}