Update screen transition events to use new event args

This commit is contained in:
Dean Herbert
2022-04-22 00:52:44 +09:00
parent 4d3044b841
commit 832d37b2c2
50 changed files with 194 additions and 194 deletions

View File

@ -176,12 +176,12 @@ namespace osu.Game.Screens.Menu
[Resolved]
private Storage storage { get; set; }
public override void OnEntering(IScreen last)
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(last);
base.OnEntering(e);
buttons.FadeInFromZero(500);
if (last is IntroScreen && musicController.TrackLoaded)
if (e.Last is IntroScreen && musicController.TrackLoaded)
{
var track = musicController.CurrentTrack;
@ -249,9 +249,9 @@ namespace osu.Game.Screens.Menu
seq.OnAbort(_ => buttons.SetOsuLogo(null));
}
public override void OnSuspending(IScreen next)
public override void OnSuspending(ScreenTransitionEvent e)
{
base.OnSuspending(next);
base.OnSuspending(e);
buttons.State = ButtonSystemState.EnteringMode;
@ -261,9 +261,9 @@ namespace osu.Game.Screens.Menu
sideFlashes.FadeOut(64, Easing.OutQuint);
}
public override void OnResuming(IScreen last)
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(last);
base.OnResuming(e);
ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next());
@ -273,7 +273,7 @@ namespace osu.Game.Screens.Menu
musicController.EnsurePlayingSomething();
}
public override bool OnExiting(IScreen next)
public override bool OnExiting(ScreenExitEvent e)
{
if (!exitConfirmed && dialogOverlay != null)
{
@ -291,7 +291,7 @@ namespace osu.Game.Screens.Menu
songTicker.Hide();
this.FadeOut(3000);
return base.OnExiting(next);
return base.OnExiting(e);
}
public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)