Update screen transition events to use new event args

This commit is contained in:
Dean Herbert
2022-04-22 00:52:44 +09:00
parent 4d3044b841
commit 832d37b2c2
50 changed files with 194 additions and 194 deletions

View File

@ -210,9 +210,9 @@ namespace osu.Game.Screens.Play
#region Screen handling
public override void OnEntering(IScreen last)
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(last);
base.OnEntering(e);
ApplyToBackground(b =>
{
@ -236,9 +236,9 @@ namespace osu.Game.Screens.Play
showBatteryWarningIfNeeded();
}
public override void OnResuming(IScreen last)
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(last);
base.OnResuming(e);
Debug.Assert(CurrentPlayer != null);
@ -254,9 +254,9 @@ namespace osu.Game.Screens.Play
contentIn();
}
public override void OnSuspending(IScreen next)
public override void OnSuspending(ScreenTransitionEvent e)
{
base.OnSuspending(next);
base.OnSuspending(e);
BackgroundBrightnessReduction = false;
@ -268,7 +268,7 @@ namespace osu.Game.Screens.Play
highPassFilter.CutoffTo(0);
}
public override bool OnExiting(IScreen next)
public override bool OnExiting(ScreenExitEvent e)
{
cancelLoad();
ContentOut();
@ -284,7 +284,7 @@ namespace osu.Game.Screens.Play
BackgroundBrightnessReduction = false;
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
return base.OnExiting(next);
return base.OnExiting(e);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)