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Update screen transition events to use new event args
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@ -115,9 +115,9 @@ namespace osu.Game.Screens.Play
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await submitScore(score).ConfigureAwait(false);
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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bool exiting = base.OnExiting(next);
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bool exiting = base.OnExiting(e);
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if (LoadedBeatmapSuccessfully)
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submitScore(Score.DeepClone());
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