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Add abstract ModType for ModSection.
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@ -4,12 +4,14 @@
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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namespace osu.Game.Overlays.Mods
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{
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public class DifficultyIncreaseSection : ModSection
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{
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protected override Key[] ToggleKeys => new Key[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
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public override ModType ModType => ModType.DifficultyIncrease;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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