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More cleanups.
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@ -5,7 +5,6 @@ using osu.Game.Rulesets.Objects.Types;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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namespace osu.Game.Rulesets.Taiko.Objects
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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@ -18,7 +18,6 @@ using osu.Game.Rulesets.Taiko.Replays;
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using OpenTK;
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using osu.Game.Rulesets.Beatmaps;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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