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@ -37,10 +37,12 @@ namespace osu.Desktop.Updater
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if (game.IsDeployedBuild)
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{
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Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
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Schedule(() => Task.Run(() => checkForUpdateAsync()));
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CheckForUpdate();
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}
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}
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public override void CheckForUpdate() => Schedule(() => Task.Run(() => checkForUpdateAsync()));
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private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
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{
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// should we schedule a retry on completion of this check?
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